Editorials Reviews Previews Essays Worth Playing

Opinions

Opinions 12 March 2020, 15:45

We like the songs we know best. We all yearn fresh and innovative games

Table of Contents

We demand revolution. Novelty. Inventiveness. But when they're offered to us, we seem to cringe in revulsion. Even recently, when Baldur's Gate 3 was announced, I was astonished at all the scolding from people, who expected a 1:1 clone of the timeless classic! Never mind that the franchise was entrusted to the best imaginable studio, for whom story is certainly the holy grail of RPG. No. The toolbar has different icons and the colors are kind of different too, so it's a blasphemy.

#notmybaldursgate - We All Yearn Fresh and Innovative Games – Except We Don't - dokument - 2020-03-12
#notmybaldursgate

Ah, yes, the rapture that occurred in the community of Resident Evil, when 7 changed the perspective to first-person. Who cares that it was a tremendous horror experience, and a savior of the franchise sinking after the dead end of ResEv6? Until this day, many people regret not getting the same thing. They did receive the more conservative RE2 Remake, but as I said: nobody cares. Mr. X was there, so...

Subsequent publishers can't return to the Heroes of Might and Magic because the third part of that series cemented it to such extent that absolutely any attempt at reviving it would be doomed to fail from beginning to end – for not being what we remember. Even with regard to the last God of War, which after six, almost identical games asked for "something slightly different, preferably introduced in a thoughtful way," you can find disappointed with it not being the same game for the seventh time.

WHAT ABOUT THE SALES?

In January 2020, NPD reported the results of game sales in the US market over the past decade. Want to guess how many parts of the never-changing Call of Duty series were listed in top 10? Exactly seven; with places 11, 12, and 15 with some more of the shooter purgatory.

Developing new HOMM installments is likely the most ungrateful task in the world. No matter how great the game you make is, you're be called an infidel. - We All Yearn Fresh and Innovative Games – Except We Don't - dokument - 2020-03-12
Developing new HOMM installments is likely the most ungrateful task in the world. No matter how great the game you make is, you're be called an infidel.

Funny thing is: it's not much better on the indie scene. We grew to expect it to be a place where developers can unleash their creativity, but the truth is that success here includes titles that are either parasitic on nostalgia, or collaborating with proven techniques, only being revolutionary at the level of nuance.

I recently played Aaru's Awakening, a fantastic platformer offering an absolutely unique idea for controls that requires abandoning preconceptions and taking a completely new approach to the game. Ok, so the average user score for the game on Metacritic is a 1.9 out of 10, It doesn't matter that after understanding the rules of the game, it becomes clear that the traditional placement of keys would render the game almost unplayable.

Really innovative indie games like Aaru's Awakening end up just like really bold high-budget games. Even worse, because they often lack the budget that would allow them to break through to the few audiences that are really looking for new experiences. - We All Yearn Fresh and Innovative Games – Except We Don't - dokument - 2020-03-12
Really innovative indie games like Aaru's Awakening end up just like really bold high-budget games. Even worse, because they often lack the budget that would allow them to break through to the few audiences that are really looking for new experiences.

Give me something new. But not very new. Maybe even the same.

We don't want a revolution at all. We don't want new experiences. All we want is more of what we know well, maybe with a different sauce. But not too different, I don't want to test my habits. Follow-ups have to imitate originals, otherwise they're no good. But if they're too the same, they're no good either.

In fact, we want unification only. For every game to feel the same, with changes only made in details that we can readily comprehend. And the devs know it. Ubisoft didn't decide to change the direction of Assassin's Creed at a whim – the decision was made when the series reached the absolute verge of exploitation. Yet more and more people miss these classic games now, and I wouldn't be surprised if, after a while, along with productions like Odyssey and Origins, we start getting Brotherhood and Syndicate-style titles again.

The nostalgia for classic "assassins" seems to be growing more and more. Interested in a bet that this "exhausted" formula will make a big comeback? - We All Yearn Fresh and Innovative Games – Except We Don't - dokument - 2020-03-12
The nostalgia for classic "assassins" seems to be growing more and more. Interested in a bet that this "exhausted" formula will make a big comeback?

Revolutions are costly, and fans don't really want them. Promoting new IPs also requires more effort than announcing sequels, and in addition, we look forward to that which we know more than we do for undefined new titles. It was the remakes of the classic Crash Bandicoots, rather than entirely new takes on them, that brought the series back into the limelight. Ghost of Tsushima may be highly anticipated, but it's The Last of Us Part II that is causing much greater hype. We are more excited by the prospect of reliving something we liked than we are by experiencing something entirely new.

So, before we embark on a populist crusade again, it's worth running an examination of conscience. Not even to stop coming across as hypocrites starting with the day a rant about lack of innovation in games, and ending it with a game of CoD, FIFA and Assassin's Creed. Or – in the romantic version – playing innovative indie game that's actually the nth, almost identical "love letter to 8-bit platformers." No. Do it so you can actually allow yourself to try something new without complaining that it uses different solutions.

Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

more

Red Dead Redemption 2

Red Dead Redemption 2

Baldur's Gate 3

Baldur's Gate 3

God of War

God of War

Resident Evil 2

Resident Evil 2

Death Stranding

Death Stranding

Resident Evil 3

Resident Evil 3

Heroes of Might and Magic III: The Restoration of Erathia

Heroes of Might and Magic III: The Restoration of Erathia

Aaru's Awakening

Aaru's Awakening

See/Add Comments