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Mount & Blade II: Bannerlord Essays

Essays 07 April 2020, 13:36

Religion, and more than just one. Seven mods Mount & Blade II: Bannerlord needs

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Religion in the game doesn't have to necessarily mean crosses and crescent moons right away; it would be even more fun to have fictitious religions, sects and beliefs. - Seven Mods Mount & Blade II: Bannerlord Needs - dokument - 2020-04-07
Religion in the game doesn't have to necessarily mean crosses and crescent moons right away; it would be even more fun to have fictitious religions, sects and beliefs.

Whatever we think of religions, there's no denying it were the leaders of all the different churches who largely shaped the entire Middle Ages. Religious wars, conversions, pilgrimages, crusades. In games, it's often reduced to trifles, such as a blessing of sword yielding +20 to damage. Mount & Blade needs more.

Instead, religion would influence our relationships with factions, soldiers and estate owners. For example, having soldiers of different faiths would create conflicts. We could also convert the conquered areas for different bonuses, or accept a different faith ourselves. A difficult choice, albeit familiar one for medieval conquerors.

Such a system could add a lot of depth to the game. Building temples, making pilgrimages, collecting relics, holding holidays. Creating fictional religions could also be a fun task for modders.

Martin Strzyzewski

Martin Strzyzewski

Began at Gamepressure in the Editorials department, later he became the head of the technology department, which included both news and publications, as well as the tvtech channel. He previously worked in many places, including the Onet portal. By education, a Russianist. He has been planning to return to diving for years, but for now he is mainly busy with a dog, a rabbit, and a YouTube channel where he talks about the countries of the former USSR.

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Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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