Crafting. Seven mods Mount & Blade II: Bannerlord needs

Martin Strzyzewski

Crafting

Crafting could be a separate, elaborate system, and acquiring new designs would promote travel and conversations with NPCs. - Seven Mods Mount & Blade II: Bannerlord Needs - dokument - 2020-04-07
Crafting could be a separate, elaborate system, and acquiring new designs would promote travel and conversations with NPCs.

Bannerlord gave us a nice weapon crafting system. Maybe it would be worth going further and letting us make armors, pots, saddles, satchels, agricultural tools, furniture and so on. Or at least some of those things. The game suffers from a shortage of ways to earn money, and the crafts were, alongside agriculture and trade, the backbone of the medieval economy.

The players could invent new designs for goods, order their townspeople to produce them, and transport them around the world to sell for profit – personally, or in hired caravans. And with Steam Workshop, trading could take place not only within the game, but also between players.

Crafting would not only give us money, but also show that the world is alive. We would visit workshops and fairs. We would learn the craft and look for new designs in city markets, which would enable us to use new elements in our own workshops. We'd be looking around villages for master craftsmen. Could be a lot of fun.

Mount & Blade II: Bannerlord

October 25, 2022

PC PlayStation Xbox
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Martin Strzyzewski

Author: Martin Strzyzewski

Began at Gamepressure in the Editorials department, later he became the head of the technology department, which included both news and publications, as well as the tvtech channel. He previously worked in many places, including the Onet portal. By education, a Russianist. He has been planning to return to diving for years, but for now he is mainly busy with a dog, a rabbit, and a YouTube channel where he talks about the countries of the former USSR.