Illusion weavers – Diablo. 9 iconic & notorious enemies from 90s' games

Darius Matusiak

Illusion weavers – Diablo

  1. Genre: hack'n'slash with RPG elements
  2. Release year: 1996
  3. Developer: Blizzard Entertainment

What were the illusion weavers?

The Illusion Weaver is one of the worst, deadliest enemies we've ever encountered in Diablo. These bastards belonged to the hidden group, and one of their abilities was temporary invisibility – they could disappear and then renew their health points. The weavers looked pretty "ordinary" for hellish monsters – humanoid, androgynous creatures with glowing, light green skin and huge claws and teeth. They lived on the frontier of two worlds, fleeing to the realm of Ether whenever they needed to heal. They became infamous as extremely dangerous even to the most experienced players.

Why were they memorable?

Illusion weavers ruined my game!

My gameplay is stuck because of these maggots! There's at least 15 of them at the entrance! I can't move more than a little bit before these creatures jump on me and overwhelm me. My only option is to start all over.

Whitemaus – Diablo Reddit

Aside from the mentioned disappearing and only reappearing when attacked – which usually meant that it was too late to react – these monstrosities were immune to magic, fire, and when they disappeared, they could not be hit by any weapon. Even high-level players were quickly reminded of just how fragile life can be as they encountered a group of the illusion weavers.

  1. Diablo in our encyclopedia

Half-Life

November 19, 1998

PC PlayStation
Rate It!

Fallout

September 30, 1997

PC
Rate It!

Diablo

December 31, 1996

PC PlayStation
Rate It!

Quake (1996)

June 22, 1996

PC
Rate It!

UFO: Enemy Unknown (1994)

September 23, 1994

PC
Rate It!

Disney The Lion King

December 8, 1994

PC
Rate It!
Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.