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Essays 03 May 2020, 14:18

"Guess" – Batman: Dark Tomorrow. 7 Worst Bugs in History of Video Games

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INFORMATION

  1. Game: Batman: Dark Tomorrow
  2. Release date: March 2003
  3. Bug: without any hint or suggestion, figure out what you need to do to avoid losing
  4. Was it fixed? No

Years before the release of Batman: Arkham Asylum, Kemco had ambitious plans to create a first-person, faithful and realistic adaptation of the adventures of the Batman. Ambitions proved too high, however, and as the game was developed, troubles pilled up, content was trimmed, and the game generally would eventually deteriorate from the progenitor of Arkham Asylum into one of the worst games on GameCube and original Xbox.

But let's assume you're big fans of Batman and really want to complete Dark Tomorrow. Terrible controls and camera issues aside, you have to beat down cheating bosses and wade through mazes indiscriminately grey levels. You reach the grand finale, you defeat Ra's Al Ghul... and you lose, with bewilderment watching a villain conquer the world in a game aimed primarily at children.

Batman: Dark Tomorrow offers a variety of fun endings. In order to see the good ones, one must first find and destroy a hidden transmitter before the final battle. The thing is, the game doesn't tell you that at any stage – not about the existence of any transmitter, nor its location, nor the fact that the game might have another ending. Well, the devs apparently "forgot." The only potential clue (aside from the internet) was... the story in the comic book original. If you were lucky enough to have this particular issue, out of the thousands.

  1. More about Batman: Dark Tomorrow

Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

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