Gold, goooood, goooooold!. 5 reasons I can't wait for Diablo 4
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What would Diablo be without meaningful loot? But an empty shell, a game that deprives us of motivation to act. It's hard to say how well the loot system and economy will work in the full game, but for now, we can be very optimistic. First of all, there are plenty of things to spend gold on so far. From character respec to various crafting jobs – potions, upgrading and reforging equipment. Everything costs money and you have to save money especially at the beginning, but it's worth it if you want the hero you imagined.
Of course, basic hardware stores are just there to let us sell junk, at least for now, but I don't remember any Diablo being any different, except maybe for gambling. On the other hand, I can't imagine that legendary items are just waiting for any random dude that pops up in the store. Well, we'll see if it ever evolves.
The equipment drops in reasonable quantities and at reasonable pace. Cool things don't happen so often that we could get bored, but also not so rarely for us to get frustrated; we can enjoy the better parts of the equipment, and when we get bored, we can dismantle them into parts (thanks to this, a pattern of a given item also goes to our wardrobe to make it easier to visually dress the hero in what we want).
Along the way, I found three-four legendary items. I associated it with the rate at which I gained loot in Diablo 2 after all patches – which isn't bad. Even if a legendary item has lower stats, we can acquire its "property" and transfer it to another item, creating new, unique piece of gear. This provides a lot of freedom.
The craft is transparent and understandable, along with subsequent microtasks, the game introduces us to what can be done for us by which craftsman. Alchemy is useful, and we won't get far without a blacksmith and enchanting items. I haven't had to go to a jeweler at this point yet, but I suspect the further into the woods we go, the more money we'll spend on trinkets.