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Diablo IV Essays

Essays 30 December 2022, 15:54

Gold, goooood, goooooold!. 5 reasons I can't wait for Diablo 4

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What would Diablo be without meaningful loot? But an empty shell, a game that deprives us of motivation to act. It's hard to say how well the loot system and economy will work in the full game, but for now, we can be very optimistic. First of all, there are plenty of things to spend gold on so far. From character respec to various crafting jobs – potions, upgrading and reforging equipment. Everything costs money and you have to save money especially at the beginning, but it's worth it if you want the hero you imagined.

Of course, basic hardware stores are just there to let us sell junk, at least for now, but I don't remember any Diablo being any different, except maybe for gambling. On the other hand, I can't imagine that legendary items are just waiting for any random dude that pops up in the store. Well, we'll see if it ever evolves.

The equipment drops in reasonable quantities and at reasonable pace. Cool things don't happen so often that we could get bored, but also not so rarely for us to get frustrated; we can enjoy the better parts of the equipment, and when we get bored, we can dismantle them into parts (thanks to this, a pattern of a given item also goes to our wardrobe to make it easier to visually dress the hero in what we want).

Along the way, I found three-four legendary items. I associated it with the rate at which I gained loot in Diablo 2 after all patches – which isn't bad. Even if a legendary item has lower stats, we can acquire its "property" and transfer it to another item, creating new, unique piece of gear. This provides a lot of freedom.

The craft is transparent and understandable, along with subsequent microtasks, the game introduces us to what can be done for us by which craftsman. Alchemy is useful, and we won't get far without a blacksmith and enchanting items. I haven't had to go to a jeweler at this point yet, but I suspect the further into the woods we go, the more money we'll spend on trinkets.

Hubert Sosnowski

Hubert Sosnowski

He joined GRYOnline.pl in 2017, as an author of texts about games and movies. Learned how to write articles while working for the Dzika Banda portal. His texts were published on kawerna.pl, film.onet.pl, zwierciadlo.pl, and in the Polish Playboy. Has published stories in the monthly Science Fiction, Fantasy, and Horror magazine, as well as in the first volume of the Antologii Wolsung. Lives for "middle cinema" and meaty entertainment, but he won't despise any experiment or Fast and Furious. In games, looks for a good story. Loves Baldur's Gate 2, but when he sees Unreal Tournament, Doom, or a good race game, the inner child wakes up. In love with sheds and thrash metal. Since 2012, has been playing and creating live action role-playing, both within the framework of the Bialystok Larp Club Zywia, and commercial ventures in the style of Witcher School.

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Diablo IV

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"Returning to the Roots". Blizzard Devs Talk Diablo 4

Diablo 4 is coming. We know the date, what it looks and feels like, but before the release, there’s still more aspects of the famous ARPG to uncover and discuss. That’s exactly what we did in this interview with the creators of the hack’n’slash behemoth.

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