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Diablo IV Essays

Essays 30 December 2022, 15:54

Diablo 4 draws you in.... 5 reasons I can't wait for Diablo 4

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Diablo 2 was rather empty, except for plot locations, but at least it impressed with its vastness, the illusion of infinity. Diablo 3 tried to fill the locations with attractions, but it was... so-so. With Diablo 4, Blizzard has done its homework. The game is big, spacious and full of places to visit and monsters to kill. In addition, there's a nice division.

On the one hand – a revolution in the series: open spaces for exploration prepared in advance, carefully planned locations. On the other hand, bowing to the spirits of noble ancestors, the game offers random distribution of rooms in all dungeons and other underground instances that we travel through. This game offers probably the healthiest division of roles I've seen in this series. Thanks to this, once we get to know the location, we don't have to chase after the ever-moving entrance to the dungeon like a fool. And if an underground complex surprises us with something later on, it's all the better.

Exploration as such is interesting, not only because we can come across demanding opponents, but also cool, short side quests. Thanks to this, you can catch a breather from the main plot and get to know a short, compact story. Often very sad, and in line with the general tone of this universe.

Optional dungeons and quests are worth completing not only because they are placed in interesting locations, from which we can learn something about this world and its inhabitants, but also because we can gain rewards for completing a given area. In addition to gold and exp – always useful – we get additional points to spend on the skill tree. And it's a priceless currency.

Above all, this world, or at least the part I have visited, looks great. I traveled through autumn-wintery areas and I haven't felt such frost beating from the screen for a long time. The last time was probably the first Icewind Dale. Villages, architecture, ruins, snow-covered treasures, muddy roads, all this dotted with lots of details – and it builds the atmosphere like crazy.

The game world also has this great feature that until we know the story in a given region, nothing forces us to play with anyone – if we do not invite anyone to play, we will only see players in the city, and on the trail, they will appear only when we complete the main quests. Thanks to this, Blizzard defended the atmosphere of the game, despite the unfortunate always-online nature.

Hubert Sosnowski

Hubert Sosnowski

He joined GRYOnline.pl in 2017, as an author of texts about games and movies. Learned how to write articles while working for the Dzika Banda portal. His texts were published on kawerna.pl, film.onet.pl, zwierciadlo.pl, and in the Polish Playboy. Has published stories in the monthly Science Fiction, Fantasy, and Horror magazine, as well as in the first volume of the Antologii Wolsung. Lives for "middle cinema" and meaty entertainment, but he won't despise any experiment or Fast and Furious. In games, looks for a good story. Loves Baldur's Gate 2, but when he sees Unreal Tournament, Doom, or a good race game, the inner child wakes up. In love with sheds and thrash metal. Since 2012, has been playing and creating live action role-playing, both within the framework of the Bialystok Larp Club Zywia, and commercial ventures in the style of Witcher School.

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Diablo IV

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"Returning to the Roots". Blizzard Devs Talk Diablo 4

Diablo 4 is coming. We know the date, what it looks and feels like, but before the release, there’s still more aspects of the famous ARPG to uncover and discuss. That’s exactly what we did in this interview with the creators of the hack’n’slash behemoth.

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