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Essays 04 August 2020, 19:23

6. Man's best friend. 13 Sick Things We Did to The Sims

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This story is a little more twisted and callous. The player managed a cheerful, happy family. The family bought themselves a dog named, say, Rex. The happy animal was loved by everyone, a loyal family member to cheer them up every day. But things were about to go sour.

A player decides to train one of his Sims to be a Wizard (The Sims: Abracadabra expansion), and then learns a polymorphic spell that turns a dog into a human. The player thought this would allow his beloved dog to fully become a member of the family, lighting up with his serene heart on every, even the most dismal, day.

The latest addition to The Sims 4 lets you take care of a dog or cat. We're afraid to think what the players will do with it. - 13 Sick Things We Did to The Sims - dokument - 2020-08-04
The latest addition to The Sims 4 lets you take care of a dog or cat. We're afraid to think what the players will do with it.

But it didn't turn this way, I guess. After transforming the animal into a human, it turned out the worst, most ruthless and aggressive individual the entire simohood had ever seen. The family, who until recently provided it bowls full of food and stick to fetch, started to be terrorized by the extremely hostile and arrogant new member. The bully was soon trapped inside a stone mausoleum. The family returned to their normal life: cozy celebrations in the garden, birthdays, they even bought a dog. The former dog watched all that from inside his cell – his recent owners petting a new poppy. Stuck in the dungeon, this half-dog, half-human was imprisoned for eternity, slowly starved to death, secretly cursing the happy family.

Perhaps the terrible starvation caused the wizard to soon conjure a dragon, which burned the house to the ground with all the people and a new dog.

7. Indoor swimming pool

We've written about deaths in the pool, but this story is a little crueler. A player designed an amazing house with many rooms, a kitchen, a bathroom and a place to chill. The sims were fully catered to. They had books, computers, stereo, and a gym – everything a sim needs! However, the house did not have one rather important element: the floor.

You had to swim everywhere – to the bathroom, to the bedroom, etc.
You had to swim everywhere – to the bathroom, to the bedroom, etc.

The player built a large pool in the living room. All bedrooms and utility rooms were set up at the edge of the pool, which meant that if a sim wanted to grab a snack or use the bathroom, play on the computer or read a book, they had to swim across the house. Every little activity would cause sims to undress first, go into the pool, swim the entire length, and after they left, dress up again and do what they wanted to do in the first place. And then... go back the same way!

The housemates suffered from chronic sleep deprivation and absolute exhaustion. They messed up work, school, and couldn’t maintain their nutrients. They died of exhaustion, condemned to an eternal swim.

Did you know that...?

There are many types of death in The Sims, but only two affect all Sims regardless of age. Drowning and burning are two ways that can kill both a child and an adult in the game, as opposed to electrocution, which does not harm children, apparently. Interestingly, in The Sims, drowning is unlikely to happen accidentally, because The Sims have instincts programmed in. They know when their energy is running out, and immediately try to leave the pool. This means that the only way to drown a sim in part one is to prevent it from getting out of the water. And that means that if your daughter or son says "the sim drowned," you ought to know you're raising a psychopath.

8. Vengeful spirits

It has to be said, the sims have great imagination and skills. - 13 Sick Things We Did to The Sims - dokument - 2020-08-04
It has to be said, the sims have great imagination and skills.

This story is completely out of place, which is why we found a place for it here. A player decides to build a massive cemetery and a church. Just a dream, in my books. He begins by creating an eight-person family, then trapping them inside four, ordinary walls. Soon after, he lit the match, and voila! Eight fresh, brand-new headstones waiting to be placed in the cemetery.

He repeated the whole process nine times, creating a really impressive graveyard (8x9=72), after which he began building a church. At the very end, he introduced a sim priest who was to look after the cemetery.

Unfortunately – a bit like the 1982 cult film Ghostthe area where the new church was built was already cursed because of the old bloody rituals. Every night, dozens of ghosts of sims materialized in the area, waking and scaring the priest. The story ended rather predictably – the exorcisms didn't help, and the priest died of insomnia.

Matthias Pawlikowski

Matthias Pawlikowski

The editor-in-chief of GRYOnline.pl, associated with the site since the end of 2016. Initially, he worked in the guides department, and later he managed it, eventually becoming the editor-in-chief of Gamepressure, an English-language project aimed at the West, before finally taking on his current role. In the past, a reviewer and literary critic, he published works on literature, culture, and even theater in many humanities journals and portals, including the monthly Znak or Popmoderna. He studied literary criticism and literature at the Jagiellonian University. Likes old games, city-builders and RPGs, including Japanese ones. Spends a huge amount of money on computer parts. Apart from work and games, he trains tennis and occasionally volunteers for the Peace Patrol of the Great Orchestra of Christmas Charity.

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