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Essays 29 December 2019, 17:35

author: Jakub Mirowski

Building a lightsaber in Star Wars Jedi: Fallen Order. 10 best video game moments of 2019

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Star Wars Jedi: Fallen Order is a triumphant return of Star Wars video games to the Light Side of the Force – no microtransactions, enough content to play for over a dozen hours without being bored, well-balanced difficulty level, and the great atmosphere that unexpectedly exploded when visiting planet Ilum – at least in my opinion.

At a moment like that, you might face the Empire all by yourself. - 10 best video game moments of 2019 - dokument - 2019-12-19
At a moment like that, you might face the Empire all by yourself.

You reach this location at the direst moment of your adventure – the Empire closes in on your crew and you have lost your lightsaber. Thus you decide to go to Ilum – the sacred place to the Jedi – find a kyber crystal and create your own lightsaber. You explore the caves without a sword for half an hour or so which makes you feel vulnerable. After you finally find the crystal and a place to build your new weapon you feel relieved and… surprised – next to the colors available before (green and blue) you get to choose other blades – orange, purple, and turquoise resembling the one Ben Kenobi had at the beginning of the A New Hope.

When equipped with a new lightsaber and filled with optimism you leave the ice caves, you notice the Empire has thrown a lot of its forces at you. However, since you have your blade with you there is nothing – including Stormtroopers, battle droids, and even AT-STs – that you can’t face. Fantastic music written by Gordy Haab and Stephen Barton and the perfectly designed location shine more than ever together with the combat sequence – each Star Wars fan is bound to fall in love with this combination.

Jakub Mirowski

Jakub Mirowski

Associated with Gamepressure.com since 2012: he worked in news, editorials, columns, technology, and tvgry departments. Currently specializes in ambitious topics. Wrote both reviews of three installments of the FIFA series, and an article about a low-tech African refrigerator. Apart from GRYOnline.pl, his articles on refugees, migration, and climate change were published in, among others, Krytyka Polityczna, OKO.press, and Nowa Europa Wschodnia. When it comes to games, his scope of interest is a bit more narrow and is limited to whatever FromSoftware throws out, the more intriguing indie games and party-type titles.

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