Dark Alliance: Status Effects Dungeons & Dragons Dark Alliance guide walkthrough
Last update: 08 July 2021
On this page of Dungeons & Dragons Dark Alliance guide you will find a list of all status effects: buffs, debuffs and conditions.
Buff Status Effects
- Acid Damage: additional acid damage;
- Acid Immunity: immunity to acid;
- Acid Resistance: increased acid resistance;
- Cold Damage: additional cold damage;
- Cold Immunity: immunity to cold;
- Cold Resistance: increased cold resistance;
- Fire Damage: additional fire damage;
- Fire Immunity: immunity to fire;
- Fire Resistance: increased resistance to fire;
- Lightning Damage: additional lightning damage;
- Lightning Immunity: immunity to lightning;
- Lightning Resistance: increased lightning resistance;
- Necrotic Damage: additional necrotic energy damage;
- Necrotic Immunity: immunity to necrotic energy;
- Necrotic Resistance: increased necrotic energy resistance;
- Concentration;
- Elemental Resistance: increased resistance to all elements;
- Frenzy: increased damage;
- Invulnerable: immunity to attacks;
- Legendary Resistance: reduces damage received from legendary attacks;
- Physical Resistance: increased resistance to physical damage;
- Powerful Strikes: increased critical damage;
- Precision Strikes: increased chance of landing a critical hit;
- Primal Instinct: increased armor value and attack power depending on the amount of missing health points;
- Reckless Attack: increased chance to hit the target - applicable both to you and your enemies;
- Regeneration: regeneration of a specified number of life points per second;
- Shielded: shield allows heroes to take damage for a specific period of time. You will not receive damage while the shield bar is active. The shield also prevents stuns and falls;
- Stalwart: strength bonus;
- Thorns: enemies in the vicinity of the hero receive a certain amount of thorns damage;
- Unstopable: prevents stun, interrupt, and fall effects for some time. The character can still take damage;
- Vampiric: draining health from enemies while performing attacks.
Debuffs Status Effects
- Burning: inflicts a certain amount of fire damage per second;
- Bleeding: while bleeding, the hero will receive a certain amount of damage per second;
- Charmed: once charmed, the hero cannot attack;
- Corrupted:
- Cursed: increases damage received from all sources by 50%;
- Fatigued: empties the stamina bar and slows down the attacks animations;
- Frightened: terror overpowers the character and makes them unable to move;
- Hexed: inflicts a certain amount of necrotic damage per second;
- Poisoned: inflicts a certain amount of poison damage;
- Sapped;
- Silenced: silenced heroes cannot use skills;
- Slowed: temporarily reduces the speed of movement;
- Weakened: reduces inflicted damage by 50%.
Conditions
- Blinded: all attacks will miss the target;
- Confused: you lose control of the character. Your hero begins to move in various directions;
- Ethereal: invisibility effect that disappears once you perform an attack;
- Exhausted: when exhausted, you cannot move. The effect is activated when you run out of stamina;
- Frozen: frozen target cannot move. The effect is triggered by inflicting or receiving a certain amount of cold damage;
- Grappled: some enemies can set traps that can catch your heroes. You won't be able to move unless you free yourself;
- Invisible: enemies will not attack your hero as long as you remain invisible;
- Taunted: provoked enemies focus their attacks on the character that caused this effect;
- Warmth: prevents receiving cold damage.
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