Interface and the Scouter | Introduction DB: Xenoverse Guide
Last update: 11 May 2016
In this chapter, we'll take a quick look at the combat screen. The interface is rather similar to other fighting games. The specific elements are as follows:
1 - health bar. If it gets depleted, you lose or pass out (depending on the current objective). Another fighter might revive you by giving you a few health points. You can regenerate your HP with capsules, some races have abilities that let them do it by themselves.
2 - Ki meter. It's the energy used for activating skills. The ones from "strike" category, which are just combos, use Ki as well.
3 - Stamina bar. As long as there is anything in this bar, you can use defense, teleportation to and from the enemy, and Boost - fast flying. When it drops to zero, you won't be able to use any of those abilities until it gets refilled again.
4 - Enemy's HP - the longer the bar, the more difficult the enemy. In case of the hardest enemies, the bar is orange, when it drops to zero, you'll get a new, red one.
5 - Optional: HP of an ally (one or more) - the place to watch your allies' physical state.
6 - Current enemy (target) - the yellow outline shows the current target. If another enemy approaches you, don't forget to change your target.
7 - Locations of nearby enemies - the yellow icon shows the current target, while the red one (or more of them) - location of the enemies - the arrow is turned away from the enemy.
Scouter
Scouter is a sort of a radar, you'll receive it from Trunks after completing the first task, "Trunk's Test!". You don't have to equip it (despite getting such an accessory) to use it. While in the arena, use the scouter to localize the enemies and allies, find hidden items and gates (portals). In case of some enemies, you'll also get information about their level, health, and techniques. Items marked with the scouter are shown on the arena as red question marks.