Glossary | Introduction
Fighting games usually use a distinctive terminology for each game, where various elements of the interface, fighting styles and techniques are described in many different ways. Below you'll find a brief glossary of the terms used both in the guide and in the game.
Combo - one of the basic terms - uninterrupted combination of hits made of various attacks/techniques, which deals massive damage.
Finisher - a technique/attack that ends the fight - in this game, using strong techniques as finishers effectively is rewarded with extra experience.
Health Points (HP) - how long you or the enemy will survive on the arena.
Time Patrol (TP) - quests of the main single player campaign.
Parallel Quest (PQ) - challenges for a team of up to three people, available in the on-line mode as well.
Zeni - currency used in the game.
Capsules - a thing that appears only in the world of Dragon Ball - small capsules that may contain various items - in the game, they are used for healing and regeneration during fights.
KI - a type of energy in the game, it is used for techniques.
KI Blast - a projectile of Ki energy - implicitly the key that activates it or a technique.
Scouter - a special radar-like device. It shows you objectives, hidden items and characters.
Strike - all techniques that use combinations of hits.
Z-Soul - a special piece of equipment. It allows, for example, upgrading your stats, regenerating your Ki, improving some attacks etc.
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