X4: Foundations - Variety and Rebalance Overhaul v.1.2.3.2 - Game mod - Download
The file Variety and Rebalance Overhaul v.1.2.3.2 is a modification for X4: Foundations, a(n) simulation game. Download for free.
file typeGame mod
file size128.4 MB
downloads575
(last 7 days)0
last updateSaturday, October 3, 2020
Report problems with download to [email protected]
Variety and Rebalance Overhaul is a mod for X4: Foundations, created by Shuul.
Description (in author’s own words):
This mod updates every single ship, weapon and shield to bring variety to the game and make the combat less arcady. All weapons now have different behaviors and sounds, most L weapons have new GFX. Ships are more survivable, larger ships are much less maneuverable. Shields do not have regen delay, now very hard to kill L ship on your own.
MORE DETAILS:
I liked the game at first, after some time tough was bored by how plain combat and ships were, every weapon looked and worked alike, every ship
had only slight difference. But then I found a mod Shield and Weapon Overhaul that made game much more enjoyable, I was intrigued how many
can be changed by simple xml edit. So, after Shield and Weapon Overhaul mod was abandoned I decided to make my own but with more whistles and
blowers, hope you will like it.
Movement
THERE IS NO BOOST, this is a big boon to AI and makes combat more engaging. Fighters and some M ships are faster to compensate, also,
travel speed was boosted (use it where you used boost before). Ships, especially larger ones) are less maneuverable, do not except F1 speeds
from heavy fighters and scout high maneuverability from frigates. All L and XL ships now behave if they are really big ships.
Ships
Every faction is a bit different in regards what they prefer:
Argons love their behemoths and heavy fighters.
Paranids focus on small ships that have much better shields that other races, while their Odysseys and Nemesis are gust glass cannons.
Telady have quite beafy L and XL ships, but theirs Ospreys and Peregrinsare force to reckon with. Also, most ships with docks can carry much
more drones that are cheaper than using fighters. Profitsss.
All docking was redone to make sense with difference in ships variants as well. L ships now have 60km radar, XL – 80km.
Durability/Shields
All HP of ships is boosted and rebalanced from ground up, as well as shields now have 0 delay in recharge that makes it harder to kill big
ships with smaller ones (due to “Shield Armor”, see below). Combat now takes more time.
Weapons/”Shield Armor”
THERE ARE NO MORE MKs. Every weapon is usable and different, change in names will come.
I tried to give every weapon its own role and distinctive behavior with noticeable difference between S, M and L guns. Also, weapons are now
separated a bit as those that are good against large ships and those that are not, this is done with an “Shield Armor” concept – heavy
weapons are more inaccurate with low ROF but have additional shield damage to negate high passive regen of capital ships, Plasma cannons,
Ion guns, Autocannons will help you to combat large beasts. All ranges are boosted, Capital ships combat is around 15-20 km, while some heavy
fighter weapons reach 9km.
Note that there is a vanilla bug that calculates damage of any weapon that has ammo clips (most of them) wrongly, so do not trust encyclopedia.
Installation
Backup your savegames first please.
Download the file and extract it into “extensions” folder (for example “…Steam\steamapps\common\X4 Foundations\extensions”)
Compatibility:
For game Version 2.2
This mod WILL OVERWRITE any other changes to ships, weapons or shield parameters from any mod if loaded after them (in alphabetic order) so if you want to run it alongside FOCW you are free to do so.
Not sure if compatible with old saves due to changes in carry capacities of the ships. You can try
- Last update: Saturday, October 3, 2020
- Genre: Simulation
- File size: 128.4 MB
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