Germany at War: Barbarossa 1941 - game update v.1.07 - Download
Game update (patch) to Germany at War: Barbarossa 1941 , a(n) strategy game, v.1.07, added on Friday, November 27, 2015.
file typeGame update
file size172.2 MB
downloads131
(last 7 days)0
last updateFriday, November 27, 2015
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v. 1.07
Changelog:
Added:
• Campaign variant of Archangelsk-Astrachan "The Eastern Front" done by Zigmunds Steins
• formations can be changed before deployment and chosen when units are recruited
• formation size now limits number of support units:
? Batallion 2x
• Regiment 3x
• Brigade 4x
• Division 5x
• formation influences refit costs (batallion as bases) : +10% for regiment, +15% for brigade and +20% for division
• variations for mountain and hill textures & meshes
• minefields can be layed or removed by combat engineers
• minefields have strength and can damage units that move onto them. Every hit reduces the strength of the minefield
• shortcut key "L" to get to the statistics screen
• shortcut key "I" to reach the list of shortcuts
• new shot effect for rocket launchers
• varying effects for different attack distances
• new marker system to differ mines, ground and air units
• landscape may influence readiness of units with these consequences:
? mountain hex:
? units loose readiness by moving on it
? units can not be supplied any more and loose readiness each turn they stay on it
? swamp hex:
? units loose readiness by moving on it
? units loose readiness each turn they stay on it
? steppe hex:
? units loose readiness each turn they stay on it
• movement penalties for tanks and SP guns:
? hills +3
? swamp +2
? snow (terrain not weather) varies depending on type and time of the war:
? Soviet medium and heavy tanks +1
? Ostketten models (Tiger, Panther etc.) +1
? Pz. III/IV chassis Ostkette (1/5/1944) +1
? Pz. III/IV chassis Winterkette (1/10/1942) +2
? German small & medium chassis/Western Allies tanks/Soviet small tanks +3
? forests +1
• new equipment/units for Germany:
? Combat engineers (in contrast to normal engineers for repair/building)
? FW 190 A-2
? Wurfrahmen 40
? 30cm Nebelwerfer 42
? 30cm Raketenwerfer 56
? Panzergrenadiere
? Elite Panzergrenadiere
• new equipment/units for Hungary:
? 38M Toldi I
? 42M Toldi II
? 42M Toldi IIa
? 40M Turan I
? 41M Turan II
? 43M Zrinyi II
? 40M Nimrod
• new equipment/units for the Soviet Union:
? Combat engineers (in contrast to normal engineers for repair/building)
? IS-3
? MechCorps '42
? MechCorps '43
? MechCorps '44
? M3 Lee
• new equipment for Great Britain
? M3 Lee
Changed:
• reworked several menus for better readability
• reworked tooltips of unit upgrades
• ownership is displayed with a 2d icon instead of 3d flags (suggested by James Ward)
• renamed sea to water in map editor as it represents both sea and lakes (terminator)
• <tab> command has new rules and skips units that have action points but cannot do anything with it (e.g. attack is available, but no enemy in range)
• Unit values :
*Pz. III Ausf. H +4 (=12); Costs +20 (=300)
*Pz. III Ausf. J +2 (=10); Costs +10 (=310)
*Pz. III Ausf. L +2 (=10); Costs +20 (=360)
*Pz. III Ausf. N -2 (=8)
Fixed:
• Wrong designation of Bf110 G-2
• restarting a scenario with the unite armies screen cloned the units
• wrong NATO symbol for German Elite units
• missing "inferior supply" for Slovak tanks
• recruited cavlary units were labelled infantry
• changing player order in campaigns mixed up the statistic
• ground units' attack animation turned off if attacked by air and the muzzle aims into nowhere
• ambush was not detected with view=1
• Units now stop firing if annihilated
• wrong ScrollerPosition value hindered the improvement to Cavary Corps '42
• Unite armies crashes if such a mission is loaded twice in succession
• Deployment ignored auto_upgrades
• Crash if HQ is entered after the first unit was deleted (only occurred directly after deployment)
• Error in calculating upgrade costs when more than one upgrade path was possible
• Crash when units with dust are moved while particles are deactivated
A-A Campaign:
• Added:
? Hungarian option to Voronezh 1942
• Fixed:
? wrong year in Voronezh description
Single maps:
• Minsk Pocket
? Changed:
? small OoB adjustements of Soviet units for historical accuracy
Script Editor:
• Unit and object images displayed
• Interactive solution of battle positions on the main map
• Easier handling of several functions by adding a drop-down menus instead of having to type the names
• Renaming events will not change the focus of that menu any more
• Position of values is now next to their purpose for better reading of settings
• Action can erase events
• Readiness of units can be set
• place-units command can now set position, increased radius of placement and it lists unit names
• Option for reinforcements (full strength, ammo and fuel) at the beginning of a scenario
• "No units" condition now differs between ships, aircraft, ordnance, armored vehicles and infantry
• Hints can now be removed via action
• Removed the need to type in locations of objects and units on the map for conditions
- Last update: Friday, November 27, 2015
- Genre: Strategy
- File size: 172.2 MB
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