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Germany at War: Barbarossa 1941 - game update v.1.02.0 - Download

Game update (patch) to Germany at War: Barbarossa 1941 , a(n) strategy game, v.1.02.0, added on Thursday, September 12, 2013.

file typeGame update

file size63 MB

downloads719

(last 7 days)0

last updateThursday, September 12, 2013

Free download

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version 1.02.0.

Patch number v. 1.02.0 to play Germany at War: Barbarossa, 1941. The following English-language description of the update:

Fixed

Disappearing units if embarked troops enter combat

The Loss of resources in single maps if a newly recruited unit you ran up before it was deployed

Formations were lost during change of maps (VR_IronFist)

Changed

Deploy hexes can only be used once. As soon as a unit placed on it takes part in actions (movement, combat, recon) the deploy.chm hex vanishes.

Much higher range and lower ammo for aircraft

Added

Player set bonus resources are displayed at the beginning of a turn

During the deployment the undo button can be used to get a unit back into the HQ as long as it has not been moved

Paratroops can be placed in airborne mode if air deploy hexes are available

Units can be removed from or added to view by pressing ' 9 ' to see the terrain

Unit modifier "Close air support" Will be activated during attacks of tactical bombers if friendly ground units are adjacent to the enemy attacked. Chance of 50% of up to + 7 strength.

Unit modifier "Battlefield air interdiction": Will be activated during attacks of strategic bombers if friendly ground units are adjacent to the enemy attacked. Chance of 50% of up to + 20% disruption tech being developed to.

Sashes and tooltips indicate the armies/army groups and the unit is in

Options for adjusting density of hex markings (both borders and highlights)

And selected unit on the map will also be selected in the HQ (Stechkin)

Infantry can abandon vehicles if they run out of fuel. The vehicles are lost in the field then.

Archangelsk-Astrakhan

Adjusted the number of hexes deploy to new rules

Crimea

Added Romanian reinforcements in turn 5

Removed Objectives Kerch, Feodosia and Sudak

Single maps

Minsk

-Fixed Recruitment without deploy hexes (Bismarck)

Vyazma

-Fixed maps so it could be won (jiangzhouzi)

Zhitomir (single and multiplayer)

-Fixed artillery destroyed it count for victory (jiangzhouzi)

Zitadelle

-Added Soviet reinforcements if Germans approach the Kursk

-Added several fortified positions

  • Last update: Thursday, September 12, 2013
  • Genre: Strategy
  • File size: 63 MB
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