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Franchise Hockey Manager 2014 - game update v.1.6.19 - Download

Game update (patch) to Franchise Hockey Manager 2014 , a(n) sports game, v.1.6.19, added on Friday, June 13, 2014.

file typeGame update

file size72.7 MB

downloads1770

(last 7 days)1

last updateFriday, June 13, 2014

Free download

Report problems with download to [email protected]

CRASH FIXES

- fixed crash when drawing space monsters ("CheckFixNotInSystem")

- fixed rare crash when drawing ships

- fixed rare crash when drawing Empire Navigation Tool

- fixed rare crashes relating to fleet mission assignment

BUG FIXES

- altered how keyboard input is read (different Windows API) in attempt to resolve view sometimes moving to top-left

- fixed issue where Steam Achievements were often being set prematurely

- fixed AI empires starting and then quickly ending Trade Sanctions - now always honor minimum time period

- fixed RepairBot components being downgraded to Damage Control by AI ship design (updated fix)

- fixed problems when loading and displaying research information when Windows set to some non-English languages (e.g. Turkish)

- ensured that pirate factions are generated at start of a new game when using an existing galaxy map

- slightly increased size of Tutorial screen to account for larger text

- fixed problem where player colony names were sometimes including blank values (colonynames.txt)

GENERAL GAME BALANCE

- adjusted default ship design templates for each race: Large Spaceports have more docking bays and construction yards, Mining Stations have more docking bays, shields and weapons

- low colony tax rates do not increase population growth rates as much as previously, but now make colony more attractive migration destination

- civilian ships now ensure they have enough reactors to power hyperdrives at full speed (same as state ships already did)

- Fighters now weighted higher when evaluating strength of potential attack targets

- AI now willing to build more military ships when at war, especially when have large cash reserves and powerful enemies

- AI now more willing to build more research stations at home colony at game start

- AI takes more care to avoid overspending on troops

EXPLORATION

- Exploration ships now scan for resources more quickly, moving on to next exploration target immediately once resources and ruins investigated

- increased amount of automated Exploration ships that are assigned to simply scout systems for colonization targets and ruins instead of performing full resource scan of system and all resources

FLEETS

- AI fleets are now better at coordinating multi-fleet attacks within own empire against single enemy target (beyond just coordinated fleet attacks with allies)

- increased ratio of AI-created large fleets versus small strike forces (i.e. more large fleets)

- now properly limit coordinated fleet attacks within own empire only to automated attack fleets (not defense fleets or manually controlled fleets)

OTHER

- now force immediate update of stardate and cash display when open a new screen, e.g. Empire Summary screen

- possession of an operational planet destroyer negatively affects diplomatic relations with other empires ("We are envious of your huge strength and power")

- games now honor global volume settings for music and effects

- improved display performance for main menu screens (e.g. start new game)

- space monsters now properly attack ships in the Dead Zone

- ships can now properly investigate abandoned bases in the Dead Zone

This build has the following changes from 1.9.5.0 (initial release):

CRASH FIXES

- Fixed crash in ship design screen when changing image scaling

- Fixed crash when generating ship designs

- Fixed rare crash in game editor when adding asteroid fields

- Fixed rare crash with fleets

- Fixed rare crash with processing empire messages

- Fixed rare crash when identifying raidable colonies for pirates

BUG FIXES

- Steam Achievements fixed, should be working again now!

- Manually cancelled Deep Cover intelligence missions no longer continue to reveal enemy map for rest of game

- Fixed bug with loading troops when first non-garrisoned troop is too big for troop bay

- Fixed research and ship designs to not auto-update when edit empire in game editor, unless player has ship design automated

- Fixed occasional invisible space monsters

- Ensure empires properly cleared when using existing savegame as galaxy map for new game

- Ensure that ruins with delayed events also getting properly investigated

DISPLAY AND USER INTERFACE

- Reviewed all in-game font scaling and anti-aliasing and reworked font support to take newer Windows operating system scaling into account. Font size and clarity should now be more consistent across all systems.

- Enlarged and clarified fonts: Diplomacy screen, scrolling message list, tutorial screen, cash and income display

- Added Introductory Game button in Start New Game screen, we recommend this as a first game for all new players

- Moved PreWarp tutorial to last based on player feedback

OTHER

- Added a way to disable the intro movie in the Startup.ini file in the DW installation folder. This may help with some startup black screen issues by manually disabling the intro movie.

- Significant performance improvements

- Improved look of in-system background nebula clouds

- Pirates retain protection arrangements for minimum period before cancelling, this should also help with the pre-warp tutorial

- Improved randomness of starting government types in new games (for other empires, when random govt selected)

- Increased maximum event delay to 32000 days (from 10000)

  • Last update: Friday, June 13, 2014
  • Genre: Sports
  • File size: 72.7 MB
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