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Cyberpunk 2077 - Custom Quickslots for Consumables and Cyberware Abilities v.3.7.1 - Game mod - Download

The file Custom Quickslots for Consumables and Cyberware Abilities v.3.7.1 is a modification for Cyberpunk 2077, a(n) rpg game. Download for free.

file typeGame mod

file size35.4 KB

downloads1539

(last 7 days)4

last updateTuesday, November 22, 2022

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Custom Quickslots to Eat Drink and Boost is a mod for Cyberpunk 2077, created by RMK.

Description (in author’s own words):

Adds 6 custom quickslots/hotkeys to the bottom of the screen for eating, drinking, and boosting.

Overview:

First, a HUGE thanks to psiberx, who helped me with several UI issues and wrote a module I'm using to autoscale the added UI elements based on resolution.

This mod tries to address the issue that you never use your consumables that don't go in the provided quickslots. It makes the game feel more like Deus Ex to me (working on another mod in that direction too!), which I like.

The food and drink slots are filled automatically with one from your backpack. Cat food is chosen last. The four booster slots each have a single item type they can hold. This lets you use all of the useful consumables while playing the game without going into the inventory. Alcohol isn't included since it only has negative effects (I would love to overhaul consumable effects, but that requires being able to choose which consumable goes in which slot).

Each item has a sound effect (food and drink actually have sounds if you consume them directly instead of picking them up when looting, did you know that??).

The keys for the quickslots are currently hardcoded to the numbers 5 to 0. If you're on a gamepad I'm pretty sure there's nothing left to use, which is probably why we don't have more quickslots in the game.

I also changed the animations (little flashes and shakes) on all the quickslots, including the existing inhaler and grenade quickslots. It seems like those are a bit bugged in the game, as there's code to have animations for starting, completion, etc. but most of them don't work. I made it so that all the quickslots react when you use them. So what was previously the animation for the inhaler slot when you try to use it and are prohibited (in the middle of a melee attack, in the middle of taking the last inhaler, ect.) is now the animation for using any consumable (except grenade/combat), and a different little expanding animation is used for when it fails. The grenade skake/vibration animation is now used whenever you press the button, not just when it finishes. It feels better to me.

Configuration

I included one easy to configure thing, which is if you don't want the booster slots you can modify the first line of "r6/scripts/custom_quickslots/hotkeys_widget_controller.reds" to say false at the end instead of true to turn disable the booster quickslots.

Issues

If you have a lot of items in your inventory, when an item is removed (e.g. when you eat your last of a particular food) the game has a noticeable slight hickup / slowdown (on my CPU, anyway!). When I first noticed this I assumed it was my implementation of searching for a new item to put in the quickslot. Actually the slowdown is there without this mod if you use your last of an inhaler/injector, and it's still there if I disable the UI being updated. So I think it's the game refreshing some data for the inventory whenever its contents change (item removed), and it involves (at least) looping over all the items, causing a noticeable hickup only when you have enough items. I haven't been able to find the right thing that's causing it yet, but I'll keep looking.

The quickslots can get in the way of subtitles.

The whole bottom-left area of the HUD UI had to be re-placed in the UI, which might lead to it showing up in a slightly different position on non 16:9 aspect ratios. I'm not sure because I can't test everything. If you're playing on an ultrawide screen or any resolution and notice something odd, please take two screenshots (one with the mod, one without) and share them with me so I can check it out.

Compatibility

This mod should work fine with any other mods that change or add to the food and drinks. For instance, I know there's a few mods that add new status effects for different consumables. Those should work fine, but the choice of which one goes in the quickslot next is uncontrollable (probably order of insertion in the inventory).

Known Incompatibilities:

E3 2018 HUD - Spicy HUDs - Probably any HUD mods that move the pieces around will have issues. I will look to see if it's an easy fix, but I'm not hopeful.

Installation:

This mod requires Cyber Engine Tweaks,  Redscript and Native Settings UI.

To install this mod, extract the zip file into the Cyberpunk 2077 installation folder (the mod files go to "Cyberpunk 2077/r6/scripts").

  • Last update: Tuesday, November 22, 2022
  • Genre: RPG
  • File size: 35.4 KB
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