The file Discard magazine ammo on reload v.1.1.3 is a modification for Cyberpunk 2077, a(n) rpg game. Download for free.
File Type: Game Mod
File Size: 4.9 KB
Last Update: December 8, 2021
Downloads: 432
Last 7 days: 9
Problems with download? [email protected]

Discard magazine ammo on reload is a mod for Cyberpunk 2077, created by SKNTheLisper
Description:
Discards the remaining ammunition in a magazine when you reload
Tired of seeing V discard magazines like they're nothing, just to have a magic hand grab the remaining bullets from it, and pull it into V's pocket(which also seems to magically refill any magazines he has)? Then this is the mod for you! While it won't fix V's horrible habbit of discarding magazines, it will remove the weird magic bullet-magnet that V has. In other words: Remaining ammo in a magazine is discarded.
If confused at exactly what the mod does, look at the showcase video and pay attention to the ammo counter.
Note for those with gameplay concerns:
See the 2 gameplay videos under the video tab(2 is continuation of 1, with non-full magazines from previous fight). As long as you let go of bad habbits(of reloading as soon as you've shot one bullet), and accept that you don't actually need to start a fight with full magazine, this mod changes very little. Most fights you'll either shoot out your entire magazine(making this mod have no effect), or you'll lose < 5 bullets from premature reloads. My average bullet-waste is somewhere around 6 pr fight, which is less than what I waste when I miss!
Install:
Drop into your Cyberpunk Directory example: "C:/GoG Games/Cyberpunk 2077/"
This mod requires Cyber Engine Tweaks? & Redscript.
Minor issue:
Spamming the reload key while reloading will make the gun 'reload' twice(a.k.a; remove\subtract multiple magazines worth of ammo), I've done the best I can to mitigate this(accidental double, tripple or quadtrouple clicks are fine, pressing reload towards end of the reload animation, is not).
'All' shotguns are made to be exception to this system, meaning shotguns that shouldn't be(like the magazine-fed one) is currently not. I'll change\fix this when\if I can figure out how to properly identify which shotgun is being held to keep a more sophisticated list of exceptions.
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