Skills List | Character Divinity: OS Guide
Last update: 14 June 2016
Archer (Expert Marksman)
The archer is a ranged unit based on Agility. Also, it is a good idea to develop the Perception, which influences the hit modifier. He can use both bows and crossbows, although it is a good idea to specialize in either and develop the appropriate ability for it, which increases damage dealt.
Ability | Required level | The number of AP (Action Points) | Description |
Arrow Spray | 13 | 6 | Shoots arrows that deal damage dependent on the level of the character |
Barrage | 7 | 8 | Shoots arrows towards the target. Deals 60% damage from weapon. |
Doctor | 4 | 4 | Heals Weak, Blind, Mute and Infectious Disease. |
First Aid | 1 | 3 | Heals Bleeding, Crippled and Diseased. |
Infect | 10 | 6 | Sets the Disease effect on the nearby target. |
Minor Charm | 1 | 5 | Sets status Charm (the opponent fights for your character) on the specified target (used only from the scroll!) |
Mute | 7 | 5 | Sets status Mute - prevents from using magic. |
Ranged Power Stance | 1 | +1 | Increases damage from bow/crossbow (toggle on/off). |
Ranged Precision Stance | 4 | +1 | Increases the chance of hit with bow/crossbow(toggle on/off). |
Rapture | 10 | 5 | Sets status Charm (the opponent fights for your character) on the specified target. |
Ricochet | 1 | 6 | Deals 70% damage from weapon (piercing) to the first selected target and jumps over onto the nearby opponents. |
Survivor's Karma | 7 | 8 | Increases the Luck of your character and the nearby allies. |
Tactical Retreat | 1 | 4 | Allows you to dash away (15m at most) from tight situations. |
Treat Poisoning | 4 | 5 | Heals the Poison effect. |
Fighter (Man-at-Arms)
The fighter is the easiest and the most powerful character in the game. He can use one handed and two-handed weapons, ranging from staffs through axes, through swords, which is why the appropriate Abilities for certain one- and two-handed weapons should be developed early in the game. He also has diverse abilities. Damage dealt is dependent on the strength attribute, which also takes effect on the modifiers of individual abilities. Thanks to this, he can also wear the heaviest armors of high parameters. That is why, it is also a good idea to develop the Armour Specialist ability and, if you prefer one-handed weapons and shields, also Shield Specialist.
Ability | Required level | The number of AP (Action Points) | Description |
Battering Ram | 1 | 6 | Dashes towards the determined target in a straight line and deals 50% damage from weapon to everyone in the line of the charge and has a chance of knocking down the target. |
Crippling Blow | 10 | 5 | Sets status Cripple on the target and deals 30% damage from weapon. |
Crushing Fist | 1 | 5 | A huge fists slams the target and knocks him down, deals crushing damage that depends on the character's attributes. |
Cure Wounds | 1 | 6 | Heals an ally or self, by the number of health points that depend on the character's parameters. |
Divine Light | 1 | 3 | Decreases the target's Willpower and Bodybuilding, and sets effects Warm, and Willpower Loss. |
Draw Blood | 4 | 6 | Deals 50% damage from weapon and sets the effect Bleeding on the target. |
Dust Devil | 1 | 6 | Attacks the enemies around the character and deals 90% damage from weapon to each. |
Encourage | 1 | 5 | Adds Courage to the nearby allies. |
Eroding Strike | 13 | 5 | Deals 30% damage from weapon to the target and sets effect Weak. |
Flurry | 10 | 8 | Lands several blows, of 100% damage from weapon each, for one target. |
Helping Hand | 4 | 3 | Removes effects Knocked Down, Burning. |
Inspire | 13 | 6 | Sets effect Inspired on the nearby party. |
Lower Resistances | 7 | 5 | Decreases all physical and magic resistances around the character. |
Melee Power Stance | 1 | +1 | Increases damage dealt (toggle on/off). |
Melee Precision Stance | 4 | +1 | Increases chances at a hit (toggle on/off). |
Nullify Resistances | 16 | 5 | Decreases all physical and magic resistances of the enemies around the character (stronger than Lower Resistance) |
Phoenix Dive | 7 | 6 | Dashes from one spot to another to avoid traps/attacks. |
Rage | 10 | 4 | The effect Rage decreases agility and armor points, but it increases damage dealt and chances at a critical hit. |
Terror | 16 | 7 | Sets effect Fear, which makes enemies flee. |
Whirlwind | 7 | 6 | Rotary attack that deals 120% damage from weapon to the enemies around. |
Rogue (Scoundrel)
Rogues prefer surprise attacks and tricks. The weapon of their choice is daggers and knives. The abilities to wield them are governed by Agility. It is a good idea to develop a high Resistance and Speed levels, to be able to get enemies from behind and perform silent assassinations.
Ability | Required level | The number of AP (Action Points) | Description |
Charming Touch | 4 | 6 | Sets effect Charm on the target. |
Cloak and Dagger | 10 | 6 | Dashes towards the selected place and leaves a smokescreen behind. |
Daggers Drawn | 10 | 8 | Deals multiple damage with the knife, which deals 100% damage from weapon. |
Eye Gouge | 7 | 4 | Deals 30% damage from weapon to the target and sets the effect Blind. |
Fast Track | 1 | 4 | Temporarily speeds up the target. |
Lacerate | 1 | 5 | Deals to the target 50% damage from weapon an sets the effect Bleeding. |
Precise Incision | 7 | 5 | Deals 30% damage from weapon and sets the effect Weak. |
Razor's Edge | 1 | 4 | Deals to the target 50% damage from weapon and sets effect Stunned. |
Self Medicate | 7 | 6 | Lifts the effects Bleeding, Crippled, Blinded and Weakened, but only from self. |
Trip | 4 | 4 | Knocks down the target and deals damage that depends on the character's parameters. |
Venomous Strike | 4 | 5 | Deals to the target 30% damage from weapon and sets effect Poison. |
Walk in Shadows | 1 | 3 | Activates invisibility. |
Wind-Up Toy | 13 | 8 | A remotely controlled bomb that explodes on demand. |