Accessories | Crafting Divinity: OS Guide
Last update: 14 June 2016
What counts as accessories is the minor equipment, i.e. necklaces, rings and bands. As you know, each of these elements is, almost always, soaked with magic, which is why you need magic components to create that item, i.e. the rabbit paw, eye or feather - still, they need to be enchanted in the first place. All of the elements named as "Magic" need to be combined with the Pixie Dust in the first place, to endow it with magical properties.
Amulets
The first column of the below table presents the component that needs to be combined with the Thread which you make by joining two hairs together. The second one presents the boosts provided by the crafted items (the multiplier depends on the character's level and the crafting skills).
Component I | Boost |
Creepy Eye | +perception, vision |
Magic Eye | +perception |
Magic Feather | +agility |
Magic Fancy Feather | +agility, health points |
Magic Rabbit Paw | +luck (Lucky Charm) |
Magic Lucky Rabbit Paw | + luck (Lucky Charm), movement |
Magic Chicken Claw | +initiative |
Magic Big Chicken Claw | +initiative |
Magic Rat Tail | +minor resistance to poison |
Magic Long Rat Tail | +major resistance to poison |
Magic Skull | +intelligence |
Magic Ancient Skull | +intelligence |
Magic Tattooed Skull | +intelligence |
Magic Starfish | +health points |
Magic Glowing Starfish | +health points |
Magic Claw | +strength |
Magic Sharp Claw | strength |
Magic Tooth | +charisma |
Magic Sharp Toot | +charisma, resistance: fire |
Magic Tusk | +identification |
Magic Large Tusk | +intelligence, identification, resistance: air |
Rings
The first column of the below table presents the component, Jeweller's Kit Ring - you cannot craft it. You need to find it, or buy it from the merchants. The second column presents the boosts that the item provides, after it is crafted (the multiplier depends on the character's level and the crafting skills).
Component I | Boost |
Magic Chicken Claw | +movement |
Magic Big Chicken Claw | +movement |
Magic Skull | +constitution |
Magic Ancient Skull | +constitution |
Magic Tattooed Skull | +constitution |
Magic Tusk | +resistance to poison |
Magic Large Tusk | +intelligence, resistance: air, poisons |
Magic Rabbit Paw | +speed |
Magic Lucky Rabbit Paw | +speed, movement |
Magic Rat Tail | +minor resistance to poison |
Magic Long Rat Tail | +major resistance to poison |
Magic Claw | +constitution |
Magic Sharp Claw | +constitution |
Magic Feather | +telekinesis |
Magic Fancy Feather | +telekinesis, health points |
Magic Tooth | +charisma |
Magic Sharp Toot | +charisma, resistance: fire |
Amulet (Super Rabbit Paw) [made of the Magic Rabbit Paw] | +speed, movement |
Amulet (Super Lucky Rabbit Paw) [made of the Magic Lucky Rabbit Paw] | +speed, movement |
Bands
The first column of the below table presents the component that you need to combine with the Rope that you craft by combining two strains of yarn which, in turn, are crafted by combining two units of wool. The second column presents the boosts that the item provides, after it is crafted the multiplier depends on the character's level and the crafting skills).
Component I | Boost |
Magic Skull | +constitution |
Magic Rabbit's Paw | +luck (Lucky Charm) |
Magic Chicken Foot | +initiative |
Magic Tooth | +charisma |
Magic Tusk | +Body Building |
Rat Tail | +minor resistance to poison |
Magic Claw | +strength |
Magic Sharp Claw | +strength |
Magic Feather | +initiative |
Amulet (Super Lucky Rabbit Paw) | +luck (Lucky Charm) |