Killing Zeds | Zombies from A to Zed DayZ - ArmA 2 mod Guide
Last update: 11 May 2016
First things first: it's best not to provoke Zeds at all and try to lose them in case of a chase, instead of shooting at them at once. Shooting single zombies far away from bigger groups is OK, but try to avoid using guns in cities and built-up areas. The gunshot sound will attract even more zombies towards you and as a result you will waste more ammunition and medicine or even lose your life.
Zeds have about 4.400 blood units, so most guns in the game can kill them with one shot into the body. If the gun deals less than 4.400 damage, one shot in the head should be enough.
By far the beast way of dealing with zombies in built-up areas is hitting them with the hatchet. It's a weapon that can kill them in one hit and makes almost no sounds, so it also doesn't attract more zombies to your position. The obvious downside of such a tactic is the almost unavoidable damage that the zombies will deal to you. As of yet, the hatchet is the only melee weapon that works, though it the future the crowbar might prove equally effective.
In case you provoke a small group of zombies, it's best to draw them away from any buildings (if there's no way of losing them). Being far away from other zombie groups, turn around and start running backwards. When the zombie stops to attack, you can quickly shoot it. Just remember that you also have to stop for the sake of accuracy.
Another method of dealing with zombies is luring them into buildings, inside which they are forced to walk slowly which makes shooting them so much easier. Unfortunately (as can be seen on the above screen), this method has its downsides, as it will cause all the zombies from the area to come in running. Take on such a risk only if you know that you will be able to fight them off.
A good method of controlling the Zed population is luring them onto rooftops, onto which they can only get by using a ladder. That way you can shoot a zombie before it can even get off it. Even if it does make it to the top, it will still take some time before it starts chasing you again.
In the end, a warning regarding shooting Zeds in cities, especially when you're hiding in a narrow room with one entrance. As you can see on the above screen, the sheer number of incoming zombies might (and probably will) result in the death of a reckless player. The above scene was the result of a player shooting only once from the loudest weapon in the game (Lee Enfield) and the room in which the team was hiding was soon overwhelming with Zeds. Eventually the building started to crumble (rubble can be seen) and the whole team could have died under its ruins. One player would have no chances of surviving in such conditions. It's better to wait for the Zeds to leave than draw the whole town and four nearby villages for a party.