Humanity | Status effects DayZ - ArmA 2 mod Guide
Last update: 11 May 2016
The Humanity gauge in the debug monitor determines your character's nature. A positive value means good nature, while a negative - evil nature. Meaninglessly killing off other survivors will cost you humanity points, while helping others (for example by transfusing blood) will increase them. Additionally an appropriately high or low level will cause your character's appearance to change (which however can be masked by changing clothes).
A new character begins the game with the humanity gauge at 2.500 and a survivor status.
If your humanity exceeds 5.000, you character (while not wearing camouflage) will change its outfit to hero. Bandaging another player will give you 20 humanity points and transfusing blood 250. Other methods include administering morphine (50 points) and pain killers (20 points).
If your humanity level falls below 0, your character will receive a scarf on its head (other clothes will remain unchanged). It's an obvious indicator that a given player is a murderer. Each murder will lower the gauge by 1.200 points. Additionally each hit you lay on a player who's not a murderer will lower the gauge as well. Therefore killing with a weak but fast shooting weapon (machineguns) will lower your humanity more than others. A murderer will change back into a survivor after his humanity level exceeds 2.000.
Humanity will also gradually regenerate by 150 points for each 5-7 minutes spent in the game, up to a maximum level of 2.500.
Previous observations suggest that killing other survivors in self-defence (they are the first to shoot you) doesn't influence humanity. The gauge is assigned to a given serial number and not a character or nick, so killing yourself or changing your name won't reset the gauge, which moves from character to character.