Academy of Magic des Guide
Last update: 11 May 2016
Show the academy guard a proper note from the inventory, by selecting 'royal charter' during the conversation and go inside. On the courtyard examine carefully the Circle of the Gods and the hole in the ground in the center of it. Enter the academy of magic.
Try to open the door to the left on the screen, but it is closed. So enter the door on the other side of the corridor. You'll find yourself in the library.
Talk with Jacomo until you "get rid" of all dialog options and three which are left, will repeat. Take the decanter and the magic glass from the table. Read also writings on three tablets on the wall. Return for a moment to Gwinnling's lab on the floor and use the magic glass to read writing on the harp painting. Geron will learn about the place known as Raven's Peak. Return to the academy.
Go to the library and tell Jacomo about your findings (Raven's Peak). Start examining books on bookshelves. Read carefully fragments of all books, especially the one about Raven's Peak in Geographia department and the one about transmigration in Arc Magica department. Exit the library.
In the corridor you'll find a carpet - doublet of the guard. Take it off and exit through the window. Use the bloody pitchfork to remove boards on the boarded up window and get inside. Magician Onkward sits on the floor and repeats only one sentence: Eius cause discimus. You can't talk to him, so take the magician's hut from the floor and go back to the corridor.
Take a closer look at three tablets on the wall on the corridor. On the third of them (starting from the left) you'll notice the sentence which magician Onkward was repeating. Geron will examine it closer and find out, that there is something behind. Use the knife on the third eius-tablet and take the key from the niche. Go out to the academy courtyard.
Examine the eius-tablet taken from the corridor. There are some numbers on it: 5 12 1 3. Now look at the Circle of Gods on the ground. Put the key in the hole in the ground. Now you can read names of all twelve Gods. The first and the highest one is Praios. Press symbols on the circle: Boron, Rahja, Praios and Efferd. A secret passage will open. Use it.
Inside the cave you'll find the artifact protected by magic barrier. Try to get it, but with no success. Take a look at chandelier above the artifact. Put there magician's hut. Place a decanter inside the hut. Now use the destruction spell on the clay jug and throw clay shards to the artifact cage. Use the reassemble spell on the clay shards in magic cage and cut off with the knife the top of the magician's hut with wine. Pick up the seer's artifact from the ground and return to the library.
During conversation with Jacomo select following dialog options: (The Seer's artefact), (Artefact as bait), (Change magic word), (Corvus), (Own suggestion), (Satinav), (Departure).