Suit upgrades | Other Crysis 3 Guide
Last update: 11 May 2016
Immediately after you pick up your first points kit for suit upgrading, in the "Welcome to the Jungle" mission, you will be able to unlock additional suit modules. The amount of points necessary to unlock a module displays on the padlock symbol. The modules have been divided into four columns, and at any time, you can use only one module in a given division. The selected module upgrades the suit in a predetermined way. This may mean, e.g. power replenishment faster by 20%.
Each module can be upgraded if you meet the conditions specified on the left. After you meet the condition, the module will be upgraded. Depending on how you want to play the game, you should choose only the modules that facilitate the adopted gaming style. If you prefer open warfare, modules that that reinforce the armor will be a better choice. There are, of course, more universal modules like, e.g. modules that boost power regeneration.
Table below presents all modules and requirements necessary to acquire maximum level. Some of these have identical or overlapping requirements.
Note! All requirements are added and recorded on the checkpoint-to-checkpoint basis. What this means is that if you die, or leave the game between checkpoints, all the requirements that you met will be lost. Modules, as well as their statistics are transferred between games played on one save.
Module name | Maximum level requirements |
Endurance | Cover 3000 meters sprinting or 1000 meters swimming A good place to do the swimming part is near the dam in The Root of All Evil mission. |
Super Stealth | Remain in the cloak mode for 100 seconds near the enemies. |
Sensor Upgrade | Mark 25 objects (enemies, items), with your visor. |
Brute Force | Kill 15 enemies with both Air Stomp (press crouch above the enemy) and Power Kick (items like car wrecks, which can be used to kill enemies, glow green). |
Deflection | Initiate your armor and take a total of 150 thousand damage. You can take cover where you will be inaccessible for the turret or your enemies, initiate armor and take damage until you run out of energy, Retreat, then, into safety and replenish the power level. Then repeat |
Threat Detector | Mark 20 objects (enemies, items), with your visor. |
Energy Upgrade | Regenerate 5000 suit energy units. |
Reflex Boost | Kill 50 within one second of zooming in. Enter the cloak mode, approach the enemy as much as you can and kill him quickly after you initiate zoom in. |
Weapon Handling | Kill 50 in any way you want. |
Super Strength | Kill 25 by grappling (approach an enemy and press reload, once the message displays) and 25 with melee attack. |
First Aid | You need to survive the moment when you see message of low/critical power level. Another requirement is to regenerate 25 thousand health points. |
Extended Cloak | Remain in the cloak mode for 100 seconds, near enemies. |
Heavy Armor | You can take cover where you will be inaccessible for the turret or your enemies, initiate armor and take damage until you run out of energy, Retreat, then, into safety and replenish the power level. Then repeat |
Verticality | Perform 30 reinforced jumps (press and hold down the jump button ) and grab onto 30 edges. |
Light Armor | Initiate your armor and take a total of 150 thousand damage. You can take cover where you will be inaccessible for the turret or your enemies, initiate armor and take damage until you run out of energy, Retreat, then, into safety and replenish the power level. Then repeat. |
Assassin | Perform 25 sneak kills. Enter the cloak mode, approach the enemy and press melee attack, when the message urges you to. |