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Chronicles of Mystery: The Tree of Life Game Guide & Walkthrough by gamepressure.com

Chronicles of Mystery: The Tree of Life Game Guide & Walkthrough

Table of Contents

Walkthrough - Gibraltar - Yacht | Gibraltar Chronicles of Mystery: ToL Guide

Last update: 11 May 2016

1 - Walkthrough - Gibraltar - Yacht - Gibraltar - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
Go back to the yacht - Walkthrough - Gibraltar - Yacht - Gibraltar - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

Go back to the yacht. You won't find the meds in the kitchen, so go to the bridge and take count's medicine from the control panel (next to the radio). Once Sylvie leaves the room, she will realize that there's someone else on the yacht. It's probably the murdered and it would be nice to immobilise him somehow.

2 - Walkthrough - Gibraltar - Yacht - Gibraltar - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
3 - Walkthrough - Gibraltar - Yacht - Gibraltar - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
4 - Walkthrough - Gibraltar - Yacht - Gibraltar - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
You will use the line taken from the cubby-hole on the yacht - Walkthrough - Gibraltar - Yacht - Gibraltar - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

You will use the line taken from the cubby-hole on the yacht. Take a look at it (right mouse button in the inventory) and tie a know (you have to press the arrows: red right pointing up behind the line, red left pointing down and the red one pointing down.

5 - Walkthrough - Gibraltar - Yacht - Gibraltar - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough
Approach the count's cabin door (after the cutscene, click on the once more; zoom) and block them with the cane (taken earlier from the passage from the room to the mesa) - Walkthrough - Gibraltar - Yacht - Gibraltar - Chronicles of Mystery: The Tree of Life - Game Guide and Walkthrough

Approach the count's cabin door (after the cutscene, click on the once more; zoom) and block them with the cane (taken earlier from the passage from the room to the mesa). Afterwards put the knot on the door handle and run to the bridge exit (above the stairs, on the left). You have a time limit, but fortunately the game is saved automatically so if you don't make it in time just load the last saved game and try once again. If you deal with the knot before opening the door to the count's cabin, you shouldn't have any further trouble.

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