Walkthrough - Bimini Island - The village | Bimini island Chronicles of Mystery: ToL Guide
Last update: 11 May 2016
After a short conversation with the count during which you will learn how to prepare a juice out of the Tree of Life fruits, head right to the fork in the road in the road. Take a look at the junk lying by the hut on the left (zoom). Take the wicker fruits basket, a rope and a torch (on the right).
Now head to the stone covered with sand on the right (zoom). Get rid of the landslip using the camp shovel and afterwards treat the uncovered stone with the spatula and brush. Take a look at the signs on the rock.
Head to the outskirts of the village (right) and examine the crater's wall (zoom). Pick up some of the moss that's covering it. Notice the fruit drawing you have unveiled this way. Go back to the fork in the road and head to the village (left).
Go to the very end until you reach a bridge on the left. Pick up the worn out wind sleeve. Use the lever by the bridge, lower it and cross it to the other side. This way you will get to the already examined bushes, from where go to the landing zone (left) and through the bridge to the platform.
Head to its left part and take a look at another stone (behind the lift; zoom). There are also inscriptions on it, similar to the ones seen before. Check the lift; it's out of order at the moment. Sylvie will inform the count that the mechanism has to be activated in the village.
Go to the intersection (right) and to the village (left). Go up the ladder to the windmill's platform (the last building in the village). Set the wind sleeve on the flagpole on the left. Thanks to it Sylvie will be able to determine the wind's direction.
Go down to the village and approach the panel (by the bridge, in front of the huts; zoom). Use the lever (on the left) and two amber buttons to set the windmill front to the wind direction, which practically means to turn it 180 degrees from the default position (you can see it on the screen above). The buttons turn the windmill right and left, the lever regulates the height of the sails (three levels). At some settings the buttons and lever are blocked - that means you can't turn or raise/lower the windmill anymore. Probably everyone tried to solve this riddle on their own before taking a look into this guide, so before you use the solution given here, set the windmill maximally to the left and at the highest level (lever at the lowest position).
From this position, you have to:
7x press the right button, 2x raise the lever (maximally lower the windmill);
2x press the right button (turn the windmill maximally to the right), 1x lower the lever (rise the windmill to the middle position);
2x press the right button (turn the windmill maximally to the right), 1x raise the lever (maximally lower the windmill);
2x press the right button (turn the windmill maximally to the right), 1x lower the lever (set the windmill to the middle position);
1x press the right button. The windmill should start moving.
Go up the ladder once more and turn the lever on the right maximally to the left to start the elevator (turning it to the right turns on the water flow). Return to the platform, go into the elevator and ride it to the tree's crown.