Act III - Second Sun
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As you receive a gun, don't waste the ammo #1! Wait a bit and the action will move onto a space station #2. Afterwards one of your comrades will help you get out of the wrecked chopper.
Follow sergeant Foley and look out for choppers falling from the sky. Notice that all electronic devices no longer work - there's no minimap #1 and you can't use your the gun sight. You will meet one of your men and will be sent to Whiskey Hotel. Go into the nearby house #2.
After breaking open the door, you will enter a dark room #1, in which you can have problems with localizing the enemies. The situation will repeat in another dark room. After clearing the room, head to the destroyed wall. Jump down and move on. You will notice three enemies in the distance #2 - don't attack them until you hear a proper order.
You will encounter more soldiers by the bus #1, unfortunately they won't be your allies. Follow the sergeant and you will find the president's bunker #2.
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