Call of the Sea: Chapter 3, The Vanishing of the Lady Shannon - walkthrough Call of the Sea guide, walkthrough
Last update: 01 April 2021
On this page of the Call of the Sea guide, you will find a description of the 4th stage of the game, Chapter 3 - The Vanishing of the lady Shannon. We've described here all the interactions you need to do to get through the shipwreck and enter the next part of the location.
On this page, you will find only a walkthrough for Chapter 3 - The Vanishing of the Lady Shannon. To find about secrets and puzzles, you need to look at separate pages of the guide:
Shipwreck
Chapter three starts on a dark and gloomy beach. Your task will be to turn on the electricity, and then get out of this dark area.
You have to solve a few puzzles here. Their description can be found on a separate page of this guide.
It's worth starting with the electricity. On the camp's territory, some things need to be connected to the power supply. Only when they're plugged in can you use them.
There's a hole in the shipwreck. You can go right through it.
Your task is to climb to the floor using the ladder. Remember that the wreck stands crooked, which can distort your perception and make it difficult to move around the area.
You'll find power levers on the top of the ship. You have to pull them in the correct order (shown in the picture above) to turn on the power.
Then you can go to the cabin from where the sound comes out. Norah will hear her beloved - but unfortunately, it will be only a recording. Around the receiver lies many documents that you can look through to immerse yourself in the game.
One of the most important elements in this room is the machine with floating stones.
Your task is to arrange the stones so that they are in one line. The arraignment will be right if all three lights (on the left side) will light up green.
First part of the camp
When you get off the ship, look to your left. You'll find another lever that you need to pull.
This lever will restore power to the first part of the camp.
Next to the barrels, you will find another lever. You need to pull it to restore power to the last part of the camp. That way, the electicity will be back in the whole area. This will make it more transparent and less dark.
You will find many notes, photos, recordings, and various types of documents in the camp. They will help you to explore the story of the characters.
Second part of the camp
When you pass the first part of the camp, you will arrive to the more interesting one. In the second part, you will find information for the puzzles you have to solve in this chapter.
The slides are essential (the projector will turn on only when you pull all the levers). Thanks to them, you will learn how to solve the last puzzle in this chapter.
In the tent, you will also find a keyboard. You can play it.
At this point, you can get an achievement!
When you play the melody from the music box, you will get an achievement - You looked that up in a guide!.
Exit
After a thorough exploration of the lower part of the camp, climb to the very top. There, you will find a puzzle we described in detail on a separate page of the guide (Opening the passage). After completing the puzzle, another path will open.
A stone path will appear before your eyes. Don't worry - you won't get hurt.
Eventually you will reach a monolith with four buttons. Push them one by one. Then, after going down to the ground, leave the camp. That's the end of this chapter of the game.