Chapter 2 - Darkwater Port | Call of Cthulhu Walkthrough Call of Cthulhu Guide and Walkthrough
Last update: 31 October 2018
This page of our guide for Call of Cthulhu contains walkthrough for "Darkwater Port", the second chapter available in the game. It starts right after the first chapter. The action is moved to the whaling port-town.
- Talk to Fitzroy
- Get inside warehouse 36
- Get inside warehouse 36 - getting past the thugs
- Get inside warehouse 36 - underground tunnel
- Search the warehouse
Talk to Fitzroy
Watch a few cut-scenes. After that you have to start with talking to captain Fitzroy. However, don't go to him immediately. Instead, you should explore the area a bit.
Go up the stairs and then turn left - you will come across a group of people. Speak with Officer Bradley - it doesn't matter which dialog options you choose. The man isn't eager to talk. You should also examine the whale's corpse.
Go to the bar located next to captain Fitzroy's office. You now have to talk a bit with the barman, Roy Mitchell. The only difference between the dialog lines is that choosing "I'm sorry" will let you have a drink - don't choose this option if you want to unlock More Sober than Zadok Allen achievement/trophy.
Ask the barman about everything. You learn about warehouse 36. This is your new objective - you need to get inside that building. Look around the bar to gather more information.
Speak with the Mysterious Woman. The woman doesn't want to speak with you. Examine the poster hanging in the corner. After that you have to speak with the group of fishermen sitting at one of the tables. This will allow you to learn more about them. Go back to the barman - you have unlocked new dialog options.
Leave the bar and head to captain Fitzroy's office (located next to the bar). Examine both floors and items carefully before you speak with the man. The Learning of Medicine, Volume 2 is located on the upper floor.
Speak with the captain when you are ready. Turn left and examine the manifestos on the desk. Have another conversation with the captain - he now stands near the building's door. Use all the dialog options - you will learn where warehouse 36 is located.
Get inside warehouse 36
You receive a new objective - get inside warehouse 36. As you can probably tell, this won't be easy - the main entrance is guarded by police officers, and the side entrance is guarded by the Mysterious Woman's thugs (you met her at the bar). You have two options to get inside the warehouse - you can sneak past the thugs or you can use an underground tunnel.
Get inside warehouse 36 - getting past the thugs
One of the roads leading to the warehouse will need the help of two drunken sailors. You will need some liquor to convince them. To get it, go along the shore in Darkwater - avoid the people gathering around the dead whale and head to the shacks visible in the distance.
Enter the first shack by opening the door with lockpicks - inside, you will find a Bottle of liquor.
Now go back to the drunks and start a conversation. At the end of the conversation you will be able to give them the alcohol, in return they will draw the attention of the guards, thus opening a way for you to slip through. For your efforts you will receive an additional achievement - No prohibition in Darkwater.
Sneak through to the place guarded by the thugs. Go to the end of the path and then interact with the fence to open a hidden passage. You can now try your hand at opening the lock on the door - most likely your Investigation ability is not high enough and the plan will fail.
As the door can't be opened again, go back to where the Mysterious Woman, or rather Cat, as you probably already know, will be waiting for you. After a short exchange of courtesies, Cat will knock out the main character, who will wake up in the street.
When you regain control of your character, go back to the bar and talk to Cat. After a short conversation, the woman will agree to let you into warehouse 36 and then take you to the place.
Get inside warehouse 36 - underground tunnel
The second way to get into the warehouse requires you to solve a logic puzzle. Get out of Captain Fitzroy's office and go deeper into the city - a large group of people who had previously blocked access to that part of the city will be coming from the opposite side.
There you will find a small hall with a trapdoor blocking access to the lower level. You must find three items here. First collect the Lever - this one is located to the left of the entrance to the room, behind the crate.
The second item is the Ratchet Device - you'll find it near the lever, behind the broken cart.
The last item to be found is the Cogwheel - it can be found in front of the entrance to the building, nearby the ladder leading to the upper floor.
When you get the items, climb up the ladder and reach the mechanism at the end of the platform. Interact with it and assemble the acquired parts in the following order: lever, cogwheel, ratchet device. Now activate the mechanism to open the trapdoor in the floor.
Climb down the ladder and then enter the room with gas. Now you only need to go through the flooded cave - along the way, the hero will be dragged under water by a monster, and return to the surface after a short while. For this, you will receive The delusional Detective achievement. After a short walk you will reach the interior of warehouse 36.
Search the warehouse
Regardless of the way you chose to get to warehouse 36, you will have the same task once inside - to search the building. At this point, a new gameplay mechanic is activated - reconstruction. In reconstruction you get to an alternative dimension where the hero will try to find out what happened, step by step, in a given place by analyzing traces and clues. This mode will now appear regularly in various game locations.
Now activate the reconstruction mode using the buttons indicated on the screen. Now you have to examine all the clues in the location. It's easy to find them - in this mode the hero is able to see interactive points from a greater distance.
Investigate the pain relief pills, intestines near the barrels, the painting standing against the wall, sleeping pill standing in the bookcase in the middle of the room, broken mirror and a photograph lying on the ground. After all is checked, you will be able to leave the reconstruction mode.
When you return to the "normal" world, try to leave the location. Your old pal Officer Bradley will enter the warehouse and start a conversation. When it comes to an end, Bradley will offer giving you a lift to the Hawkins family estate, also Cat will join the conversation after a while, ending this chapter.