Red | Birds and their classes Angry Birds Epic Guide
Last update: 11 May 2016
Red is the main bird, with which you start the game (at the very beginning you have him at your disposal). In the world of RPG, you can simple say that he's a warrior - he fights by using a one-handed weapon and a shield, inflicts moderate damage and has the best defensive capabilities of all of the birds available in the game. Great deal of his abilities allow him to divert the enemy attention onto him, decrease the damage inflicted by the pig's attacks, as well as increase the defensive capabilities of your team.
Red can choose from 5 classes (6th is a Japanese-themed Knight) - Knight, Guardian, Samurai, Avenger, Paladin, and the specifically made for the Japanese players Ronin, which is fairly the same as a regular knight. After using a Rage Chilli on Red, he will jump onto the enemy with the highest amount of hit points, hitting him for 500% damage.
Knight class
Knight | Abilities | How to unlock |
Attack - Red jumps to target enemy and deals damage equal to 115% damage. Enemy cannot target anyone other than Red for the next 3 turns. Protect - Red encloses himself or target ally with a shield. All incoming attacks will deal 55% less damage to the target. The shield remains active for 2 turns. | This class is available from the very beginning. |
Explanation
The class available from the very beginning of the game - starting your playthrough, you have only Red in this class at your disposal. The Knight class is perfectly suited for the role of a tank - he can dish some serious damage, at the same time forcing the enemy to attack him, instead of other birds. Additionally, Red can protect himself or an ally with a shield, which drastically decreases received damage.
The main drawback of using a Knight is the fact, that you will be getting all the enemy attention on Red alone, which, without proper care, can quickly end in the death of the bird - some enemies can inflict gigantic damage, taking as much as half of your bar in one go. The Protect ability, regardless of its insane defensive capabilities, is a single-target spell, so you won't be able to protect everyone.
Usage : this class comes in handy especially when you are fighting tough, small groups of enemies, like Brute, or during your fights with bosses. If you are going to face a huge group of weak enemies, or those who can inflict AoE damage, change the class immediately.
Guardian class
Guardian | Abilities | How to unlock |
Overpower - Red jumps to target enemy and deals damage equal to 95% AD. Lowers the target's attack damage by 25% for 2 turns. Aura of Fortitude - Red shields all allies with aura. The shield takes 25% less damage. The shield remains active for 3 turns. | You can buy it off from a trainer in Cobalt Plateaus, for 100 Snoutlings. |
Explanation
The first class available to buy allows you to change the looks and skills of Red. Just like the previous one, Guardian works especially good in the role of a tank (but a little weaker than the previous one) - the damage he inflicts is a little lower, but each attack debuffs the enemy, weakening his attacks by 25% (unfortunately, the effects won't stack), and the aura allows you to decrease the damage received of all of your birds (not just one).
Unfortunately, the shield isn't as strong as the defensive skill of Knight, which means that your team will still receive a lot of damage. Guardian's attack decrease the damage of the enemy, but the effect is rather short, and, what's the most important - you won't force the enemy to attack Red anymore.
Usage: Guardian will be a good choice in two scenarios - when you are facing a whole lot of enemies, and when you are fighting an enemy (or enemies) using AoE attacks to hurt your whole team.. The aura will decrease that damage to some extent. It's good to have him during fights with more powerful enemies, as he can debuff them, making them weaker, but you must never forget, that the enemy can still hit a vulnerable bird, killing it instantly.
Samurai class
Samurai | Abilities | How to unlock |
Dragon Strike - deals 3 x 50% damage. Defensive Formation - Target bird receives 50% less damage, and all other birds receive 40% less damage. Lasts 1 turn. | You can buy it off from a trainer in Limestone Lagoon, for 115 Snoutlings. |
Explanation
The first strictly offensive class of Red - his attack inflict some serious damage, but they don't carry any special effects. You must also remember, that Red will attack 3 times - each attack has a chance to inflict some negative effect on the enemy (like critical hit, breaking your attack on a nearby enemy, stun, etc.). The samurai has the most powerful defensive skill in the game, allowing him to decrease damage taken by the whole team nearly by half, which will make the enemies attack's less effective.
The advantages of this class are both its drawback - Red's attack, regardless of how powerful it is, doesn't inflict the enemy with any negative status alignment, and the fact, that he attacks 3 times, may bring trouble onto your team (when the enemy is protected by certain spells, for instance). Defensive Formation is useful only when you are certain, that the enemy will attack in the same turn, because the effects last only for 1 turn. It will force you to think about defending your team, or leashing out a powerful attack.
Usage : Samurai is especially good in fights, in which the enemies are using extremely powerful and/or area of effect attacks, especially if they need a few turns to charge them up - all you have to do is to use your Defensive Formation just before their attack, to cut their damage almost in half. Unfortunately, Samurai is fairly weak when fighting with a group of weaker enemies, as his attacks allow him to only attack 1 enemy at the time, not inflicting them with any status, and his shield lasts only 1 turn.
Avenger class
Avenger | Abilities | How to unlock |
Revenge - Deals 80% damage. This damage is increased by 2% per 1% lost health. I Dare You! - Forces all enemies to attack target bird. Target takes 20% less damage. Lasts 2 turns. | You can buy it off from a trainer in Old Nesting Barrows, for 1000 Snoutlings. |
Explanation
The class which can be called a berserker - Red's attacks are stronger with each missing health points of the bird. Additionally, he has an extremely strong defensive ability - it allows him to force all of the enemies into attacking a selected bird (or Red himself). The ability itself, regardless of how risky it is, can save your butt in various situations, not to mention that it will make Red more powerful - when the enemies focus their attacks on him, he will lose a lot of his hit points, meaning that his next attack in the next round will be more powerful (and after the attack you can heal him, so he won't die).
The main drawback of the Avenger is the fact, that his damage is connected with how much health he is missing. It means, that for him to be an effective fighter, you will have to keep him below 50% hit points (without it, other classes available to Red are more powerful), which can end up tragically, if you don't have enough healing at your disposal. His secondary ability, I Dare You!, can wreck havoc in your team, especially when you use it on a wrong target - 20% decrease in taken damage won't really help if you use it on Chuck, who lacks defensive capabilities and has a low pool of health points.
Usage : this class comes in handy, if you have enough healing to sustain the onslaught of enemy troops, because you will have to keep Red on low health for him to be effective. Avenger works wonders if you're not facing any enemies with AoE attacks - the enemy won't be able to attack anyone but the target selected by the I Dare You! skill. This skill can be connected with, for instance, Chuck's electric shield, which will inflict some extra damage on every enemy that attacks the target of Red's ability, or with Matilda's skill, which will allow Red to heal a little health back with each attack.
Paladin class
Paladin | Abilities | How to unlock |
Holy Strike - Deals 135% damage. Most hurt bird is healed by 40% of dealt damage. Devotion- Target receives 35% less damage and the Paladin takes the damage instead of the target bird. Lasts 3 turns. | You can buy it off from a trainer in Old Nesting Star Reef, for 60 Lucky Coins. |
Explanation
This is a strictly support class, but with an enormously powerful attack. Red's attacks, besides inflicting serious damage onto the enemy, heal the most wounded bird (with a proper equipment, upgrades and skills, it can heal gigantic amounts of health back). The secondary skill, Devotion, allows him to protect the target from any harm - instead, all the damage is redirected to Red, decreased by 35% in the process.
The biggest drawback of this class is the fact, that you won't be able to shield your whole team at all times (as the effect lasts 3 turns only), and if you sacrifice your attacks to shield your allies, you won't be able to inflict any damage (and heal).
Usage : the class is effective only when you are not facing an enemy with AoE attacks, because you won't be able to heal everyone, and the effects of Devotion would be less noticeable. Paladin works wonders when fighting numerous foes - in a normal situation, you wouldn't be able to shield your other birds, but thanks to Red's Paladin, your birds (especially Chuck and Blues) won't have to worry about the enemies. If you are facing an enemy with a strong AoE attack, change the class.
Ronin class
Ronin | Abilities | How to unlock |
Attack - Deals 125% damage, forces target to attack Red for 3 turns. Protect - Target receives 55% less damage, last 2 turns. | Available only to the Japanese version of the game. Available from the very beginning. |
Explanation
An exclusive class, available only to the players from Japan - it's a little empowered version of the Knight. The only difference is a slightly stronger version of Attack skill - instead of doing 115% damage, Ronin does 125%.
Usage : this class comes in handy especially when you are fighting tough, small groups of enemies, like Brute, or during your fights with bosses. If you are going to face a huge group of weak enemies, or those who can inflict AoE damage, change the class immediately.