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Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Austerlitz: Napoleon's Greatest Victory
Strategy 08 July 2002
Historically depicted one of the most important rivets of the Napoleonic campaign, near Austerlitz, where the Russian and Austrian armies faced the Napoleonic army.
Nemesis of the Roman Empire
Strategy 17 March 2004
The next edition of real time strategy with adventure elements and role-playing - Celtic Kings, which was developed by Bulgarian Haemimont Games studio. The action of this game takes us back in the years 264-146 BC, when the growing Roman Republic met with the resistance of the Phoenician city-state - Carthage.
Myth: The Fallen Lords
Strategy 21 July 1997
A tactical RTS set in a fantasy realm, developed by Bungie Software, a seasoned developer present since 1991. The game, loosely inspired by the setting of Glen Cook's The Black Company series, lets us play the part of a commander of the Army of Light, leading our armies to battle the forces of darkness led by powerful sorcerers, the eponymous Fallen Lords.
Conquest: Frontier Wars
Strategy 16 August 2001
A real-time strategy game with an action set in space. Three large, alien nations are engaged in fierce battles involving many different units.
Homeworld
Strategy 28 September 1999
Developed by Relic Entertainment, a Canadian studio, the real-time strategy takes place entirely in three-dimensional space. Set in the distant future, the story of the game tells about the fate of the human race Kushan, living on the desert planet Kharak.
Full Spectrum Warrior
Strategy 01 April 2004
Team tactical action game, based on a special training program for American infantry. The player assumes the functions of a commander (sergeant) of two infantry teams with the task of leading them to perform a number of combat tasks located in realistic locations.
Cossacks: The Art of War
Strategy 21 February 2002
The first official expansion for Cossacks: European Wars, a real-time strategy by GSC Game World that recreates the reality of the 17th and 18th century. The Art of War expands mainly the single player content but it isn’t devoid of some changes in multiplayer as well. The biggest novelties include two new playable nations: Bavarians and Danes.
Dragonshard
Strategy 21 September 2005
Dragonshard is a real-time strategy using Dungeons & Dragons principles. In this way, its strategic side intertwines in an interesting way with elements characteristic for feature games. At the same time it is the first game, which takes place in the world of Eberron, where the climate of fantasy coexists with magical technologies.
The Settlers: Rise of an Empire
Strategy 25 September 2007
The sixth major installment in the highly popular series of economical strategies started in 1993 by Blue Byte. After the very innovative fifth installment, the developers decided to go back to the good old solutions and only improve them with some new features. The general premise of the game hasn’t changed - the player is still tasked with controlling a small village and transforming it into a modern, well-fortified metropolis.
Social Wars
Strategy 08 July 2012
A social game combining elements of real time strategy and a simulator of city development. We play the role of commander and try to train the strongest possible army to defeat the cosmic Orcs storming our planet. For this purpose, we collect raw materials, build new buildings and gain experience.
War for the Overworld
Strategy 02 April 2015
War for the Overworld is a humorous fantasy RTS and a spiritual successor to the 1997 Dungeon Keeper. It is the first game developed by the indie studio Subterranean Games. In War for the Overworld, we play as a demonic Underlord whose task is to turn his underground kingdom into a true empire of evil. Emperor Stockington and his forces will try to stop us. We will have to gradually expand our dungeons and train the monsters that dwell there.
The Settlers: Traditions Edition
Strategy 28 August 2008
Spin-off of the cult economic-strategy saga, referring to the earlier installments of the series and using slightly modified mechanics of the second game refreshed in 2006. For the first time in the history of the series, the original creators of the brand, Blue Byte, are not responsible for the creation of the title, but the Funatics studio team, known i.a. from the twin series Cultures.
Grand Ages: Rome
Strategy 26 February 2009
Continuation of the RTS, entitled Roman Empire. Developers have also produced other productions referring to ancient Rome - such as Imperium Nemesis of the Roman Empire and Glory of the Roman Empire.
WarZone 2100
Strategy 26 March 1999
In 2100 the Earth is plunged into total chaos following the global nuclear catastrophe. The remnants of civilized nations are waging a war of control over what remains.
Corsairs: Battle of the Caribbean
Strategy September 2024
A real-time strategy game, in which we play as a corsair on the Caribbean Sea. Corsairs: Battle of the Caribbean features five extensive story campaigns, an adventure mode and skirmishes against the AI or other players.
Cataclismo
Strategy 16 July 2024
A combination of an RTS and a tower defense game. Cataclismo is set in a fantasy world, tasking the player with defending the last human city from nightly assaults of horrible monsters.
Prison Architect 2
Strategy 03 September 2024
The second installment in a series of prison management games. The biggest novelty in Prison Architect 2 are fully 3D visuals. The game also improves the prisoners' AI.
Total War: Warhammer III - Thrones of Decay
Strategy 30 April 2024
Thrones of Decay is an expansion for Total War: Warhammer III, divided into three smaller packages (bought separately or together). This add-on features three new legendary lords, as well as new types of units, including new legendary heroes.
Ultimate Admiral: Dreadnoughts
Strategy 25 January 2023
A strategy game set between 1890 and 1938, in which we command a naval fleet of one of the world's major powers, and our task is to make key decisions, steer ships in battle, and even design ships. Game-Labs studio, known from Ultimate General: Civil War, is responsible for creating this title.
Starship Troopers: Terran Command - Urban Onslaught
Strategy June 2024
The second expansion for the RTS with tower defense mechanics released in 2022. Starship Troopers: Terran Command - Urban Onslaught offers a new planet with 8 story missions and new types of alien bugs. Our job is to control the troopers and defend the city against the invaders.
Hearts of Iron IV: Arms Against Tyranny
Strategy 10 October 2023
The eighth major expansion to the strategy game Hearts of Iron IV. Hearts of Iron IV: Arms Against Tyranny focuses on three Northern European countries - Finland, Norway, Denmark and Sweden - trying to survive World War II.
Medieval Kingdom Wars
Strategy 03 January 2019
A strategy game that combines elements of RTS and Grand Strategy sub-species. High levels of difficulty and a faithful representation of historical realities are among the hallmarks of this production. An independent team of Reverie World Studios is responsible for its creation.
Halo Wars: Definitive Edition
Strategy 20 December 2016
An remastered edition of the realm-time strategy game by 343 Industries, originally released in 2009 for Xbox 360 only. Halo Wars: The Definitive Edition is a spin-off of the popular shooter game series Halo, and it's set 20 years before the events of the first installment, when humanity fights against the Covenant Empire, which considers our kind to be an insult to their gods and species.
Prison Architect
Strategy 06 October 2015
An economic real-time strategy game created by British indie developer Introversion Software. Prison Architect lets you play as a headmaster of a penal facility. Your duties include designing a high-security prison, managing its budged, and providing for the needs of inmates. The authors saw to it that each prisoner had his individual personality and corresponding criminal inclinations.