EconomicVideo Games21
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Thrillville: Off the Rails
Strategy 09 October 2007
The second part of the popular economic strategy. Again we are creating our own amusement park. It is worth mentioning the presence of more than twenty extended mountain railways.
The Sims 2: Castaway
Simulation 22 October 2007
Another game from the series "The Sims". This time we are on a desert island, playing the role of the title castaway. We must survive in an unfavourable environment, while learning the secrets of the island.
Disgaea PC
RPG 27 August 2003
The first installment in the tactical jRPG originally released on PlayStation 2 and PlayStation Portable. After a decade, an improved port has finally made its way to PC. In Disgaea PC you assume the role of a demon prince named Laharl, who having awakened from two-years’ sleep learns about the death of his father. As his successor, he decides to regain the throne and his subjects’ trust by setting out on a dangerous journey during which he will meet many allies and foes.
Crusader Kings: Deus Vult
Strategy 04 October 2007
The official add-on to Crusader Kings, the 2004 spin-off of the Europa Universalis series taking place in dark Middle Ages. The Deus Vult expansion introduces a large number of small updates and novelties, making the kingdom management an even bigger challenge. The developers improved, among others, the system of foreign relations, with our actions and movements resulting in new friends or enemies.
Software Tycoon
Strategy 02 September 2002
Software Tycoon is an economic strategy developed by Epic Interactive studio, in which players can try their hand as the head of a company producing computer games. His tasks include overseeing the title development process, but also personnel management, selection of marketing strategy and attracting investors.
Vegas: Make it Big
Strategy 17 October 2003
Economic strategy created by Deep Red Games team, known for producing such popular economic sim as Monopoly Tycoon or Beach Life. The game allows players to make a fortune in Las Vegas, casino kingdom, hotels, etc. The game allows players to make a fortune in Las Vegas, casino kingdom, hotels, etc.
Elite
Simulation 15 June 1987
Elite is a space aviation simulator, created in 1982 by students of Cambridge University - David Braben and Ian Bell. The player takes on the role of a star pilot through the dangerous corners of the galaxy. The PC version of the title was released in 1987 and was the first game with three-dimensional graphics on this hardware platform.
Airport Tycoon
Strategy 04 February 2000
Airport Tycoon is an economic strategy developed by Krysalis Software studio with extensive simulation elements. The player takes on the role of director of an international airport, and his task is to ensure the safety and comfort of travellers. The creators focused on great realism, both in terms of airport management, appearance of objects, as well as possible random events.
Sid Meier's Alpha Centauri
Strategy 10 February 1999
Colonizing an alien planet, defeating its indigenous peoples and other contenders for power is a challenge for player Alpha Centauri, another game of legendary Sida Meier.
SimCity 3000
Strategy 27 January 1999
SimCity is the third full-fledged version of the cycle of economic strategies developed by Maxis. The player again has the opportunity to try his hand at the role of builder and manager of a large metropolis. The creators of the game put emphasis on the aspect of simulation of city life, which translated into an increase in the number of dependencies between the various socio-economic factors.
Civilization II: Test of Time
Strategy 05 August 1999
An expanded edition of the cult turn-based strategy game by Sid Meier. Civilization II: Test of Time offers new worlds and a number of enhancements. The gameplay remains nearly unchanged in comparison with the vanilla version. Our task is still to forge the most powerful of civilizations, which we can achieve by conquest, economic development, diplomacy as well as trade and science.
Marine Park Empire
Strategy 22 September 2005
Marine Park Empire: Zoo and Oceanarium is an economic strategy developed by Enlight Software. The player plays the role of the head of a modern zoo, and his tasks include building animal enclosures, planning tourist attractions and supervision of financial matters.
Prison Tycoon
Strategy 30 June 2005
Prison Tycoon is an extensive economic strategy where players manage a virtual prison. The task of people sitting in front of computer monitors here is to create a private, carefully guarded and, above all, profitable complex for all kinds of criminals sentenced to serve.
John Deere: North American Farmer
Strategy 15 November 2005
The second part of the economic strategy, which takes us into the reality of large American farms. As in the previous part, our task is to plan, build and then manage our own farm.
The Sims 2: Pets
Simulation 17 October 2006
The fourth expansion for the popular game The Sims 2, in which you control the daily lives of player-created characters. As the title suggests, the expansion adds various pets to the game: from dogs and cats to guinea pigs, fish, hamsters and birds. You can design your pets just like your human Sims. They can also wear many accessories, such as scarves and collars.
Prison Tycoon 2: Maximum Security
Strategy 15 September 2006
Prison Tycoon 2: Maximum Security is a representative of the genre of economic and managerial games that deal with the prison system. The title gives us a chance to play the role of a rather untypical entrepreneur - the owner of a private prison.
Horsez
Party 16 November 2006
Petz is a series of simulation and film games published by Ubisoft, which allow you to take in a virtual pet. Its productions focus on particular species of four-legged animals. Horsez game allows you to take care of a "slightly" bigger animal - a horse.
Hospital Tycoon
Strategy 08 June 2007
Hospital Tycoon is an economic game in which our task is to run a hospital. Not only do we manage and try to keep the center on the surface, but we also have direct contact with staff, doctors and patients.
Harvest Moon: Hero of Leaf Valley
RPG 27 April 2010
Another part of the popular farmer's simulator. The aim of the player's activities is to develop and maintain the farm. Our task is to defend the village of Leaf Valley against the temptations of the bad corporation Funland, which wants to turn this area into an amusement park. In order to do so, we need to build up a lot of capital. Our duties include planting plants, taking care of them, taking care of animals and digging minerals and precious stones.
High Seas Trader
Strategy 20 March 1995
High Seas Trader is an economic game that will allow you to play the role of captain of a sailing ship, sailing on the seas and ratings in the stormy 17th century. In many ways, there are associations with the cult Pirates! Sida Meiera, although in comparison with that production we do not deal with buccaneering here, but trade.
Machiavelli the Prince
Strategy 12 March 1995
Machiavelli the Prince is a strategy and economic game created by Holistic Design for MicroProse, which is de facto a modernized version of Merchant Prince, released in 1993 by QQP.
Mall Tycoon 2
Strategy 24 September 2003
Sequel's economic strategy, Mall Tycoon, which entered the market at the beginning of 2002 and after 18 months of sales, found more than 300,000 buyers. The new program again allows us to design a large shopping centre by hand and then manage it comprehensively.
Rollercoaster Tycoon II: Time Twister
Strategy 21 October 2003
The second official addition to RollerCoaster Tycoon 2. It expands the basic version of the game by the possibility of creating an amusement park in a style referring to different historical eras; from the prehistoric and mythological era, through the Middle Ages, to the Rock & Roll era (1950s) and the future.
Detroit (1993)
Strategy 11 December 1993
Extremely complex economic strategy, in which you play the role of a passenger car manufacturer. The game covers all aspects related to auto-business, designing new models, inventing the necessary accessories and, of course, selling our products.