EconomicXBOX Video Games
Video Games Encyclopedia by Gamepressure.com
Xbox is the first console from Microsoft and the 6th generation gaming platform. It was released on November 15th, 2001 in North America and on March 14th, 2002 in Europe. It didn’t achieve great sales – especially in comparison to its biggest rival, PlayStation 2 – but it was successful enough to let Microsoft prepare another console (Xbox 360) and use it to conquer a large portion of the market between 2005 and 2006.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Playboy: The Mansion
Strategy 25 January 2005
The first large-scale game was commissioned by Playboy Enterprises, Inc., the publisher of probably the most famous men's magazine, which decided to expand its offer and enter the video games market with it as well.
Jurassic Park: Operation Genesis
Strategy 21 March 2003
Developed by Blue Tongue Software, an economic tycoon, in which you need to build a thriving theme park where the dinosaurs from Spielberg’s films serve as the main attraction. Gameplay of Jurassic Park: Operation Genesis consists of developing and expanding your park (terrain edition included), erecting diverse buildings and attractions, and taking care of the park’s budget along with high-quality customer service.
The Movies
Strategy canceled
The Movies is an economic strategy produced by the Lionhead Studios development team. The action of the game was set in the period of the so-called "golden years" of Hollywood, and the player plays the role of a debuting film producer, whose duties include hiring actors, searching for scripts and providing financial support. The creators carefully recreated the history of cinematography.
The Sims
Simulation 14 January 2003
A bestselling life simulator developed by Maxis, a studio that specializes in the genre (they've created SimCity, SimTown and other titles). The Sims enables the player to take care of a virtual family of Sims. During the game the player must take care of various needs of his characters – starting with typically physiological ones (eating, toilet, hygiene etc.), through social relations, to career.
Snow (2005)
Strategy canceled
Economic simulator of narco-business. As a former actor looking for easy wealth on an illegal path, we have 10 years to build an underground cocaine trading empire in the United States.
RollerCoaster Tycoon
Strategy 21 March 2003
RollerCoaster Tycoon is an economic strategy developed by Microprose. Players have the task of managing a virtual amusement park, taking care of its development, generated profits and visitors' satisfaction. The game also allows you to design your own attractions, including the title mountain queues.
The Sims 2
Simulation 24 October 2005
A sequel to the bestselling human life simulation game – The Sims (2000). The Sims 2 was developed by Maxis Studio (SimCity, EA Land, and others) in cooperation with the Electronic Arts company. Players again take care of virtual characters leading them through their entire lives – from early childhood till elderly age. The main goal is to achieve as high Life Score as possible, which stands for how well a sim leads his/her life.
Thrillville
Strategy 17 November 2006
Thrillville is an economic game created by Frontier Developments studio. Like previous products of this company (e.g. RollerCoaster Tycoon 3), this product also takes up the subject of creating an amusement park.
Monopoly Party
Party 29 October 2002
Monopoly Party is a console version of the most popular board game, in which we play capitalist and accumulate fortune at the expense of other players. As in the original, a maximum of four players can compete against each other.