Battle 16-19 | Chapter III
Battle 16
Mode: Team Deathmatch (4 vs 4)
Enemy: Necris
Requirements: 50 kills
Difficulty: Easy
Map: Arsenal
Description: Very dark and curved map. Achievieng a Damage Amplifier [1] requires Jump Boots which are not easy accessible at all - seek them between floor and elevator. ASMD and Flak Cannon are basic weapons, but in one of corridors near yard you can get Rocket Launcher [2].
ATTENTION! After fight, you will receive card called "Heavy Armor" (more HP points in vehicles).
Battle 17
Mode: Team Deathmatch (4 vs 5)
Enemy: Necris
Requirements: 50 kills
Difficulty: Easy
Map: Heatray
Description: Use on road pillows to jump on higher floors in buildings and take by surprise opponents [1]. Nevertheless, you may need street fight to gain an advantage. On the right side of district you will see a Rocket Launcher [2], but from time to time you should consider ASMD rifle. This is not a though battle, just run with the team and kills enemy dips.
Battle 18
Mode: Warfare (4 vs 5)
Enemy: Necris
Requirements: Destroy enemy core
Difficulty: Medium
Map: Dusk
Description: This map is similar to Tankcrossing. There's one reasonable tactic - take your orb and build power nodes on one flank (one flank!) [1]. Come clone to enemy core, take Manta and make some slaughter in their base. Think about Goliath - he's so powerful and could be a good choice [2], but repair it if needed. Repeat this maneuver until they destroy one of your nodes. Take your orb and... you know what to do.
Battle 19
Mode: Warfare (4 vs 5)
Enemy: Necris
Requirements: Destroy enemy core
Difficulty: Medium
Map: Powersurge
Description: There's something interesting with this map - you can attack core without capturing all spawns. Two of them are extra and hide some vehicles. But in fact, basic Goliath tank should be enough [1]. Fight for first and second node (including central spawn) and run to the fourth node [2]. Try to build it and transport yourself to space near enemy base. In small window at second floor you should notice power core.
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