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Thimbleweed Park Game Guide by gamepressure.com

Thimbleweed Park Game Guide

Table of Contents

Part 7 - Madness | Walkthrough

Last update: 10 April 2017

The book in the library contains solution to how to place the plugs. - Part 7 - Madness | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
The book in the library contains solution to how to place the plugs.

Walk down the ladder as Dolores and to the left. Try passing through the corridor with robots - you will fail. Go to Edmund Mansion, to the library. Use the book searcher. Go to section 2.1 and find the book "Programming the SR-01".

Read the manual and go back to the factory. Gown down and walk towards the panel. Then set everything according to the solution from the book. Enter the production hall and keep going to the left until you reach a corridor with door. Use the key from Chuck's office (Offis key) on the brown door.

Walk inside and pick up Chuck's Journal: Vol2, used glass and hat.

Go to the mysterious meeting and take the gift. - Part 7 - Madness | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
Go to the mysterious meeting and take the gift.

Now go as one of the federal agents to the city and speak to the man dressed as pizza. Intimidate him that he can be arrested and he will drop a pizza plate. Go to the seckrit bunker in the forest and use the code on the panel which you can obtain from the badge.

Switch to Ransome, enter the Van and go underground. Go to the left, participate in the meeting and collect the goodie bag. Open the gift and you will obtain foil-wrapped brick and hacker boot disc.

Give the disk to Dolores and use it on the computer in the factory. Then deliver the used glass to the agent who has fingerprint kit. Use the set on the glass and you will discover Chuck's footprints on it. Now go to the post office, take the piece of the sticky tape again and use it on the glass.

You could have obtained the Hint book on the convention. All you had to do was offer the first edition of the comic that you could find in Ransomes room. - Part 7 - Madness | Walkthrough - Walkthrough - Thimbleweed Park Game Guide
You could have obtained the Hint book on the convention. All you had to do was offer the first edition of the comic that you could find in Ransome's room.

Give the footprint on the tape to Dolores and go to Chuck's office in the mansion. Use the footprints on the vault and take the black book from inside it. Inside you will find passwords to all Chuck's computers.

Now use the red gel decoder (from Dolores' room) on the hunt book (which Ransome can obtain by giving away the first print of his comic). You will learn how to break the computer with the adventure game.

Go back to the computer in the factory. Enter the password you obtained in the office and select adventure. Select the following options: go west, look around, go west, go to light, go north, say "fizzscum" (in your case the combination can be different - check the hint book). This will brick the computer. The factory will be closed and the chapter will end.

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