Part Two The Inner World Guide
Last update: 11 May 2016
After the cutscenes, you will automatically collect the pigeon feather. Then, try picking up another one. Go and use the trapdoor, then. Go left to return to the first location. In here, take a look at the guy sleeping in the loge. Then, have a look at the scenario on the control panel. Use it and remember the order of the individual scenes. Note that there is a door under the control panel. Open it and peep inside. You will find some hints.
Use the control panel now to re-create scene from page 7. Spin the dial to the right until you see the symbol of the sun waking up with long beams. The knob to the left should move into the position numbered 4. If it does not, do this manually. Then, move the dial to the position with Conroy and move the knob to the 3rd position.
Select the three green figures and select 4 with the knob. Finally, select the monster symbol on the dial, and number 3 with the knob. The entire scene should look like the one presented in the above screenshot. Then, go on the stage and twist Conroy's palm to make it point downwards. Use the opened trapdoor to leave the stage.
Try and collect the Fosfos. Then, examine the hand above the entrance. Then, the sack and the complicated control panel. Note that you can try using the bookshelf. As you stand behind it, use the hand puppet. Use the control panel and leave.
Put the grabber into the effigy's hand. Now, go down and use the control panel. Use it again to make the effigy end up on the stage. Use the drink on the sack. Go upstairs, collect the grabber and, in the inventory, pull the cork out of the drink. Then, use the liquid on the effigy's hand. Go downstairs, use the control panel and get ready for a change in Robert's plans.