Migrations | Creature Stage Spore Guide
Last update: 11 May 2016
Before you hit the road...
...you have to prepare your creature. First of all you have to get your creature a first level of the brain. To do so - destroy nearby species or make them your friends. Getting sufficent number of DNA points shouldn't be hard - it's the beginning of the game after all.
Journey beggins
After you get the first class brain - use mating ritual to enter the creator. Now matter what you do - after you finish you would see your species leaving nest to search for the new home. You would have to follow them soon. Make sure you've got companions and keep going - follow the white dots on the map.
Marching attitude
Your journey takes some time - but you cannot forget about eating. Also try not to drift away from your patch.
Stops
As it's shown on the picture - during our way you can find some places, where you would reborn in case of death. Visit and click on them (it's very important to click on them - without it your visit is worth nothinh) - to set there a reborn point.
Hazards
Besides hostile creature there are also other kinds of hazards. For example - epic monsters. Enormous creatures destroying jest everything. Even if they don't eat you - they can just crush you to death. Avoid at all cost.
The other problem are the creatures lurking in the water. If the way of your migration leads through some water - try to cross it only in the most shallow spot. Otherwise you will be eaten by an enormous fish.
Ending
Migrations take place till the end of the stage. To start a new migration you just have to reach another level of the brain developement.