Puzzles with the gates | Chapter 1 - Walkthrough Rime Guide
Last update: 09 June 2017
As soon as you cross the gate, run head. Follow the remains of the stone path, go past the lake, and soon you will notice your fox companion on the stone balcony. Right next to him you will notice a figurine - activate it using your voice; as a result a stone block will appear. Jump onto the stone and cross to the other side.
Jump down and your character will try to interact with the animal that you have just woken up. After that cutscene, run after the fox - he will show you the correct direction in which to follow. After a while you will reach a closed door and three figurines around it. This is a puzzle which, in a way, introduces you to a certain mechanism - using your voice, you can activate only a specific number of figurines simultaneously. Note that you can activate only those of the statuettes that your character is standing close to. To be able to proceed, you have to highlight all of the figurines at the same time and activate them by screaming.
After you have unlocked the gates, keep on moving. Follow the stone path and turn left, then turn right. You will reach a pedestal with a hole carved into it - approach it and activate it. Your task is to align the sides of the gates, thanks to which it will magically materialize.
Enter through the gate and jump down. Move the stone block so that you can reach the gaps on one of the columns. Climb up and follow the stairs up. You will have to solve another gate puzzle here. Manipulate the camera to form the shape of another gate.
Follow through the gate. Climb up over the stairs, past the old stone building to reach a big square with another puzzle. Start by shoving the stone block with a part of the frame ripped out (place it in the special field) and use the pedestal.
Align the missing element with the highlighted part of the gate. Then, move the fragment that you have just formed right next to the other fragment. Turn the pedestal around and form another gate. After that, jump down and dash towards the door. Enter.