Upgrades and Modifications Red Faction: Guerrilla Guide
Last update: 11 May 2016
Arc Welder
Casual - 225 | Normal - 300 | Hard - 325 | Insane - 375 |
Available from the beginning. Welder is a weapon that is very effective in close combat. It is very good for killing soldiers in cars or to eliminate the infantry. You can attack many enemies at once. One hit will paralyze your enemy. Then you can just hit them in the back and the party is over.
Arc Welder 3rd Arc
Casual - 225 | Normal - 300 | Hard - 325 | Insane - 375 |
It is available when you have arc welder. You can hit one soldier more in the fight, but it is not very important, especially if you are attacking as I described above. Attack your enemies rapidly with short series. The weapon is not limited to 2 or 3 enemies then.
Smart Arc
Casual - 150 | Normal - 200 | Hard - 225 | Insane - 250 |
It is available when you have arc welder. You cannot hit your allies when you have this upgrade.
Arc Welder Ammo
Casual - 225 | Normal - 300 | Hard - 325 | Insane - 375 |
It is available when you have arc welder. Additional ammunition to your arc welder. It is always handy.
Salvage Collector
Casual - 25 | Normal - 25 | Hard - 25 | Insane - 25 |
Available from the beginning. With this upgrade it is possible to collect the scrap while sitting in the vehicle. Very handy and time-saving.
Remote Charges
3 Charges | Casual - 25 | Normal - 50 | Hard - 50 | Insane - 50 |
4 Charges | Casual - 75 | Normal - 100 | Hard - 100 | Insane - 125 |
5 Charges | Casual - 100 | Normal - 125 | Hard - 125 | Insane - 150 |
6 Charges | Casual - 100 | Normal - 150 | Hard - 175 | Insane - 175 |
7 Charges | Casual - 125 | Normal - 175 | Hard - 200 | Insane - 225 |
8 Charges | Casual - 150 | Normal - 200 | Hard - 225 | Insane - 250 |
9 Charges | Casual - 175 | Normal - 225 | Hard - 250 | Insane - 275 |
10 Charges | Casual - 175 | Normal - 250 | Hard - 275 | Insane - 300 |
11 Charges | Casual - 200 | Normal - 275 | Hard - 300 | Insane - 350 |
12 Charges | Casual - 225 | Normal - 300 | Hard - 325 | Insane - 375 |
Available from the beginning. This upgrade will rise the limit of charges that we can set before the detonation.
More Charge Ammo
Casual - 250 | Normal - 350 | Hard - 375 | Insane - 425 |
It will allow you to have more remote charges in your backpack.
Ore Additive
Casual - 25 | Normal - 50 | Hard - 50 | Insane - 50 |
Available after completing 2 side quests. It will rise the ore limit that you can take from the ore deposits.
Proximity Mines
Casual - 175 | Normal - 250 | Hard - 275 | Insane - 300 |
Available after completing 5 side quests. This mines are detonating when someone is near them. Beware, because they can hit you as well. They can be very handy in quests like convoy or EDF assault.
Proximity Mines Ammo
Casual - 200 | Normal - 250 | Hard - 275 | Insane - 300 |
It is available when you have proximity mines. More mines that you can put in your backpack.
Smart Mines
Casual - 150 | Normal - 200 | Hard - 225 | Insane - 250 |
It is available when you have proximity mines. Proximity mines will not hit your character. Very useful upgrade.
Personnel Detector
Casual - 100 | Normal - 150 | Hard - 175 | Insane - 175 |
Available after completing 8 side quests. Our mini map will never show us all of our opponents (they are visible only when they will attack us). With this upgrade you are able to see all enemy troops.
Grinder
Casual - 225 | Normal - 300 | Hard - 325 | Insane - 375 |
Available after completing 12 side quests. It can hit many enemies at once but is not very effective.
Fast Grinder
Casual - 225 | Normal - 300 | Hard - 325 | Insane - 375 |
It is available when you have grinder. Your grinder is shooting faster.
Explosive Discs
Casual - 400 | Normal - 550 | Hard - 600 | Insane - 675 |
It is available when you have grinder. It will change grinder to more effective weapon. If you have fast grinder upgrade too then you may use that weapon from time to time.
Quantum Multiplier
Casual - 50 | Normal - 75 | Hard - 75 | Insane - 100 |
Available after completing 12 side quests. You will find more Singularity Bombs with this upgrade. The only way to gain these explosives is to find them in enemy base, so it is a very useful upgrade.
Stone Breaker
Casual - 75 | Normal - 75 | Hard - 75 | Insane - 75 |
Available after completing 25 side quests. It will raise your hammer effectiveness. But not very much.
Shattermaster
Casual - 100 | Normal - 125 | Hard - 125 | Insane - 150 |
Available after completing 35 side quests. It will raise your hammer effectiveness. But not very much.
Rocket Launcher
Casual - 325 | Normal - 450 | Hard - 500 | Insane - 550 |
Available after clearing sector: Parker. It is very useful when you want to destroy enemy structures and vehicles. Especially when you have additional ammo.
Heat-Seeking Rockets
Casual - 300 | Normal - 400 | Hard - 450 | Insane - 500 |
Available when you have rocket launcher. It will allow you to target your enemies with more accuracy. But the process of targeting is quite long.
Multi-Rockets
Casual - 175 | Normal - 250 | Hard - 275 | Insane - 300 |
Available when you have rocket launcher. Now you will be able to shoot with three rockets at once. This is a very handy upgrade, especially when you have to destroy enemy buildings.
Rocket Ammo
Casual - 300 | Normal - 350 | Hard - 375 | Insane - 400 |
Available when you have rocket launcher. It is an additional ammo to your rocket launcher. Just buy it.
Level 1 Armor
Casual - 150 | Normal - 200 | Hard - 225 | Insane - 250 |
Available after clearing sector: Parker. It will raise your health bar and as a matter of fact you can get more hits before death. Very useful.
Guerrilla Express
Casual - 25 | Normal - 50 | Hard - 50 | Insane - 50 |
Available after clearing sector: Dust. Now, you can almost "teleport" from one hideout to another. It is a very time-saving upgrade and nothing more.
Nano Forge
Casual - 575 | Normal - 700 | Hard - 750 | Insane - 825 |
Available after clearing sector: Dust. Very fast, very powerful and very useful. It is good in destroying building and enemy infantry. It can also do some damages to aircrafts. EDF Fighters will be destroyed after two hits.
Nano Enhance
Casual - 375 | Normal - 500 | Hard - 550 | Insane - 625 |
Available when you have nano forge. It will raise your nano forge fire power.
Nano Ammo
Casual - 375 | Normal - 500 | Hard - 550 | Insane - 625 |
Available when you have nano forge. Very useful, it will raise total amount of ammunition that you can put in your backpack.
Level 2 Armor
Casual - 225 | Normal - 300 | Hard - 325 | Insane - 375 |
Available after clearing sector: Badlands. When you will buy this upgrade, you health bar will be surrounded by a new bar. Now your vitality will raise twice. The new indicator will regenerate when you are not fighting (the same as normal health bar).
Jetpack
Casual - 475 | Normal - 650 | Hard - 725 | Insane - 800 |
Available after clearing sector: Oasis. It will help you in dealing with high building and hills. You won't be able to fly but the game will be much easier with this upgrade.
Jetpack Recharge
Casual - 375 | Normal - 450 | Hard - 475 | Insane - 525 |
Available when you have Jetpack. Your Jetpack energy will regenerate much faster now. Unfortunately, you won't be able to fly all the time.
Radiation Shielding
Casual - 100 | Normal - 150 | Hard - 175 | Insane - 175 |
Available after completing mission called Hammer of the Gods. This upgrade is necessary to end the game. It allow you to move in south-western area of Badlands (Marauders area).
Thermobaric Rockets
Casual - 925 | Normal - 1250 | Hard - 1375 | Insane - 1550 |
Available after clearing sector: Free Fire Zone. A very effective but also very expensive weapon. Use it when you have to destroy any building in the game. The only disadvantage is the total number of ammo (only two).
Thermobaric Ammo
Casual - 1600 | Normal - 2000 | Hard - 2200 | Insane - 2400 |
Available when you have thermobaric rockets. If you have enough cash - buy it. The only disadvantage of the most powerful weapon in the game will be over now. You can take more rockets with you.