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News video games 10 July 2019, 21:15

author: Julia Dragovic

Ubisoft Prepares Bans For Rainbow Six: Siege Players

Due to a bug in Ubisoft's Tom Clancy's Rainbow Six: Siege spamming emots in chat will freeze the game. The company has just introduced the necessary changes, and the second stage of repairs is a ban campaign. You don't have to wait until December 6 to get the coal.

This ban, open wide, crawling walls; he's got this ban, ten stories tall

Ubisoft, like Poseidon, sends a big, punishing wave of ban to all those who used Rainbow Six Siege chat to force end their matches. A bug caused that spamming emotes froze the game. The developer officially announced "sanctions" on Reddit. The team mentioned the Code of Conduct, which prohibits disrupting the fluidity of the game, and added:

These bans are targeting players that abused the chat symbol exploit to crash matches. They will have varying lengths, depending on the frequency and severity of the exploit's usage. This is our next step towards sanctioning players that knowingly and deliberately take advantage of exploits to the detriment of the overall match.

So if you happen to cut your unsuccessful game short in this way, be prepared for the consequences. And if you did it every time... well, let us know next year whether you can log in. Ubisoft clearly wants to approach the subject decisively and uncompromisingly. And they will have a lot of work to do, because the players are constantly finding newer and newer exploits.

Julia Dragovic

Julia Dragovic

She studied philosophy and philology and honed her writing skills by producing hundreds of assignments. She has been a journalist at Gamepressure since 2019, first writing in the newsroom, then becoming a columnist and reviewer, and eventually, a full-time editor of our game guides. She has been playing games for as long as she can remember – everything except shooters and RTSs. An ailurophile, fan of The Sims and concrete. When she's not clearing maps of collectibles or playing simulators of everything, economic strategies, RPGs (including table-top) or romantic indie games, Julia explores cities in different countries with her camera, searching for brutalist architecture and post-communist relics.

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