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News video games 26 January 2021, 21:20

author: Karol Laska

The Lord of the Rings: Gollum Delayed

The Lord of the Rings: Gollum will be available a little later than we anticipated. In addition, Daedalic Entertainment is joining forces with Nacon so that the game can be developed smoothly.

IN A NUTSHELL:
  1. The Lord of the Rings: Gollum will be released in 2022;
  2. A partnership between Daedalic Entertainment and Nacon has been announced for the duration of the game's development.

Fans of The Lord of the Rings have been closely following the devs at Daedalic Entertainment, who have been working on a new game set in Tolkien's universe called The Lord of the Rings: Gollum. We were supposed to get the aforementioned title in 2021, but we now know that it will be rather impossible. German developers have reconsidered and decided to slightly delay the game's release - now we can expect it in 2022, but when exactly? That they did not say.

We learned about the delay from Nacon's nofficial statement. But what does it have to do with the upcoming The Lord of the Rings game, you may ask? Well, more than you might expect. Apparently Daedalic Entertainment's development work is not going as planned, as the developers there have teamed up with Nacon to, as the document puts it, meet gamer expectations. The Lesquin-based company will support the Germans in distribution and publishing.

The title is designed for both current and last-gen consoles. Namely PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and Nintendo Switch. The game is also coming to PC.

The Lord of the Rings: Gollum is an action-adventure game with stealth elements. At least that's how the devs define it, but the gameplay footage has not yet been presented to the world. In the game we play, as the title suggests, as Sméagol, the distinct character known both from Tolkien's prose and Peter Jackson's trilogy. Sméagol's split personality will affect not only the game's story but also some of the gameplay elements.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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