Fallout TV Series Doesn't Cancel Games That Bethesda Didn’t Make. 'Everything That Happened in the Previous Games, Including New Vegas, Happened'
Todd Howard has spoken out on the plot controversy surrounding the Fallout series, assuring that the TV adaptation doesn't erase anything that happened in the games. NOTE: spoilers.
Certain elements of the Fallout series have caused some players to wonder whether the adaptation is accidentally removing Fallout: New Vegas from the franchise's canon. Emil Pagliarulo from Bethesda, who was the main designer of FO3 and FO4, had already assured that this wasn't the case. Now, in an interview with IGN, the most decisive person, the CEO of the studio, Todd Howard, spoke on this matter.
WARNING: The content may contain potential plot spoilers for the Fallout TV show and games in the series.
Todd Howard, head of Bethesda, has categorically stated that everything that happened in the games, including New Vegas, remains canon.
- The emotions linked to this issue stem from Todd Howard's earlier statement that the show is part of the same canon as the games, rather than an alternative version of the universe like the Halo series, and the TV adaptation of Fallout appeared to be inconsistent with the storyline of New Vegas in several instances.
- Here we will give away a few spoilers. The controversies mainly revolved around the fate of the city of Shady Sands. The series left behind ruins, and on the board in one of the crypts, there was an inscription "The Fall of Shady Sands 2227," with an arrow pointing to a picture of a nuclear explosion. The action of Fallout: New Vegas, where we visit this place, takes place in the year 2281. However, this picture never definitively stated that the city was destroyed by a nuclear explosion in the year 2227. Todd Howard confirmed this, revealing that this event occurred shortly after the end of the New Vegas campaign.
- Howard assures that his team cares a lot about the series' canon. Even if some things may be doubtful, Bethesda has thought it all through and made sure that the series doesn't erase anything that happened in the games, including those developed by other teams.
Howard praises attention to detail in Amazon series
In turn, in an interview with The Guardian, Todd Howard said another interesting thing. He praised the people who were responsible for the series' set design. He was amazed to find that the interiors of the vaults were constructed almost entirely instead of using CG effects when he visited the film set. The level of detail was so high that, for instance, the documents on the desk were filled with full texts from reports.
Actress Ella Purnell previously made similar comments, stating that the quality of props and the authenticity of details such as fully filled diaries, greatly assisted in immersing into the role.
Further work on Starfield. There's no point in expecting a quick release of Fallout 5
Staying on the topic of Bethesda, it is also worth mentioning what Emil Pagliarulo wrote on X. He stated that the creation of Starfield took so long because the studio had to simultaneously not only improve its engine, but also work on the development of Fallout 76. At present, the team is occupied with additional development of Starfield (encompassing both expansions and modding tools) as well as the development of The Elder Scrolls VI.
This means that we probably shouldn't count on a quick release of Fallout 5. It's possible that we'll have to wait for the game until 2030-2032 or beyond.