The Best Layout in Pharaoh A New Era
When building in Pharaoh: A New Era, you need to pay attention to certain details. Here you will find tips on how to lay out your city.
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Pharaoh: A New Era, a remake of the cult city builder, went on sale yesterday. The title faithfully reproduces most elements of the original. If you are wondering how to create a smoothly functioning settlement, below you will find a description of optimal city layouts. The advice takes into account whether you have recruiters enabled.
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Pharaoh: A New Era - optimal city layout (general information).
- Military buildings cause a huge deterioration in the aesthetics of an area. That's why forts should always be located far from residential structures. If you have recruiters included, the only thing that should be placed closer to houses is the Recruiter.
- It is a good idea to make residential centers ending in a dead end road and put facilities at the end of it (as in the graphic below). This way, the chance of any house being missed will be nullified.
- Always remember to reserve space for architectural outposts and fire stations. The more of them you have in a city, the less chance of a fire occurring. It is especially worth keeping an eye on industrial and storage facilities. If they are destroyed then you will lose your supplies.
- Police patrols play an important role in the security of the city. Officers patrolling a neighborhood reduce the chance of residents committing a crime. In addition, they can deter theft. Therefore, place them around the palace, residences and tax collectors.
Pharaoh: A New Era - optimal city layout (with recruiters).
When playing with recruiters enabled, you will have to make some compromises. This is because you will not be able to perfectly isolate industrial plants from residential clusters.
When creating a city with these settings, you must keep the following things in mind:
- Industrial centers should be at an appropriate distance from houses. At the same time, not so far away that recruiters cannot reach homes in search of workers. This means that the positioning of residential buildings must be subordinated to some extent to the location of resource deposits.
- Roadblocks in this case serve as a constraint that indicates to recruiters which way they should go to find workers. However, you must also be careful not to cut off service providers from the road to residential centers.
- If, in a given scenario, a requirement for victory is to have very high-development estates, then it is a good idea to designate a suitable place for them away from industrial and storage facilities. They must also have access to water, food, every possible material good and all services - entertainment, health care, religious places, courts and schools. Very high aesthetics of the surroundings are also important.
Pharaoh: A New Era - optimal city layout (without recruiters).
If you have decided to turn off recruiters, then you have a heavily facilitated task. This is because you don't have to worry about whether the industrial buildings are close enough to the houses. So it will be easy for you to separate residential and manufacturing areas.
When designing a city with this setting, you should stick to the following guidelines:
- Industrial centers should be placed as close as possible to resource deposits. This means that warehouses and factories should be close to the place where the corresponding resource is extracted. This way, the time of transportation will be shorter.
- Optionally, you can create one large cluster of factories producing different items in a particular place, which is located at about the same distance from all sources of resources.
- Residential centers must be located on or near grass to have access to water. You should also provide access to food and all services - entertainment, health care, religious places, courts and schools. Also, don't forget about the aesthetics of this "neighborhood" and put up gardens.
- Since roadblocks no longer have to keep recruiters in check, you can use them to prevent service providers from moving outside residential areas.