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News video games 10 August 2021, 16:43

author: Jacob Blazewicz

Team Fortress 2 Will Get a Fan-remake on Source 2

Team Fortress 2 fans are fed up with Valve ignoring the game. The team at Amper Software has taken on quite a challenge: they want to recreate the entire TF2 on the Source 2 engine.

Team Fortress 2 remains one of the most popular games on Steam, despite its upcoming 15th anniversary of release. Unfortunately, for years the information on the game's card about the title being "constantly updated" with new content somewhat misses the truth. As in other similar cases, fans of the brand can only look for leaks about the mythical Heavy Update. Or they can take matters into their own hands. The latter option was chosen by the team at Amper Software, which works on porting Team Fortress 2 to a newer version of the Source engine. This was made possible by the early version of s&box, the Source 2-powered spiritual heir to the iconic Garry's Mod, being made available to selected fans.

The project, codenamed Team Fortress: Source 2 is a huge challenge, more difficult than many similar initiatives. Over the years of more or less modest updates to the old Source Engine, the source code for Team Fortress 2 has evolved into what gamers (including Source Film Maker users) commonly refer to as "Source spaghetti". It is for this reason (and the minimalist "team" currently overseeing TF2) the more bizarre bugs haven't been eliminated in years. Also, Amper Software has encountered some... interesting problems.

The goal of the developers is to faithfully recreate the entire Team Fortress 2 including some strange, but beloved by the players mechanics (including rocket jumps and other fun with the physics engine). In theory, Source 2 makes things easier for fans with its feature to convert content created on the first version of the engine, but the effects are such that many elements (including particle effects and so-called skyboxes) still need to be tweaked or even recreated manually. Even importing the relatively small Arena Well map proved to be quite an undertaking. Add to this the complication of numerous instances of hard-coding, for example for classes and weapons.

Concept for the revamped HUD interface in Team Fortress: Source 2 Source: Amper Software.

As you can see, just a faithful recreation of the basic Team Fortress 2 on Source 2 alone will keep the developers busy. And we also have to add custom weapons for each class (often with unique features like the futuristic Cow Mangler 5000) and taunts, not to mention more interesting gameplay mechanics. What's more, the developers are planning some improvements, such as a modernized HUD (visible on the screenshot above). Nevertheless, Amper Software assures that its members are ready to devote a lot of time (and probably also a big chunk of their sanity) to the project. Who knows, maybe their creation will gain recognition from Valve, just like many other fan initiatives? We keep our fingers crossed.

Jacob Blazewicz

Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with GRYOnline.pl in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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