Take-Two's CEO Claims That „PC Support is Not Complicated.” Unfortunately, He Doesn't Say Anything About GTA 6 for PC
Take-Two's CEO spoke on issues such as PC support and release windows for Mafia: The Old Country and Borderlands 4.
Yesterday, Take-Two Interactive released its financial results. In the conversation with investors, several interesting issues were discussed.
GTA 6 on PC
The CEO of Take-Two, Strauss Zelnick, stated that:
That support of PC is not complicated.
He also emphasized that the PC is becoming an increasingly important platform for his company. Unfortunately, he wasn't willing to address the PC version of GTA 6 directly.
Zelnick's consistent reluctance to make a statement on this matter suggests that it is increasingly likely that Grand Theft Auto 6 will be the next Rockstar studio game to arrive on PC with a significant delay (there is no doubt that it will arrive on them at all). PC gamers had to wait for more than a year and a half for the release of GTA 5 compared to its release on PS3/X360, whereas RDR 2 hit PC almost a year later than on PS4/XONE.
Mafia: The Old Country and Borderlands 4 - release windows
Zelnick also addressed the planned release dates of the company's games.
- GTA6 is scheduled for release in fall 2025.
- It has been confirmed that Mafia: The Old Country and Borderlands 4 will be released in the next fiscal year, which is before April 1, 2026. This is the first time we've received an approximate release date for both of these titles. Zelnick also highlighted that there will be a considerable gap between the releases of Borderlands 4 and GTA 6 to prevent potential sales and marketing conflicts between the two major titles from the publisher.
- Meanwhile, in the case of the game Judas, Take-Two is currently unable to provide any release window.
The issue of the Borderlands movie flop
Strauss Zelnick also commented on the failure of the Borderlands series adaptation. He acknowledged that the movie was a major letdown, but from Take-Two's standpoint, the situation isn't so dire, as the release of the film led to a substantial boost in sales of games from that series. Of course, the CEO would prefer the film adaptation to be a hit, but he emphasized that the company plans adaptations of its brands in a way that avoids bearing any financial risk for their potential failure.