Starfield's Quests Will be Unobvious, Bethesda Boss Says
Hype around Starfield is growing, with journalists praising what they saw at this year's gamescom, and the head of Bethesda revealing that the best tasks available in the game are the ones that won't necessarily be found in our journal.
Starfield promises to be one of the most important game launches of the year. So it's no wonder that excitement is reaching peaks already two weeks before the game's debut.
Hype is further fueled by the presence of Bethesda's "collosus" at the gamescom 2023, during which we were able to learn a lot of interesting information about the game, as well as hear the opinions of people who had the opportunity to play it.
One of the most interesting statements about Starfield came from Bethesda's head of publishing, Pete Hines, who pointed out that some of the best tasks in the game may not be found in the quest journal, but rather stem from memorable moments or a variety of interactions, including Bethesda's workhorse - exploration.
"My only advice - don't ignore the various activities. The game seems to give you unnecessary things, but there are some amazing things out there that don't even resemble real quests, but will take you to amazing places and tell amazing stories."
Interestingly, we also learned, or actually received confirmation from the head of Bethesda about the scale of Starfield. From Hines' words, it seems that the players will not complain about a lack of things to do, and the title will even provide hundreds of hours of fun - provided that we do not perform only tasks from the main story line.
"I have 150-160 hours in my current playthrough and I haven't even come close to that. And there are so many things that I didn't do on purpose after all. (...) No matter how you want to play, there is so much to do in this game."
First impressions overly positive
By the way, it is worth mentioning first impressions from journalists, who, on the occasion Starfield's presence at this year's gamescom, had the opportunity to test the initial stages of the game.
As we already know, the game we have us start as a miner collecting space resources, who, however, will quickly get involved in chaotic events, at the center of which will be a mysterious alien artifact, putting the game's story in motion in the ususual dynamic Bethesda way.
As editors who had the opportunity to play Starfield, that game introduces the player to the arcana of gameplay and plot, extremely quickly opening up the freedom of exploration.
A journalist for GameRadar was impressed by, how vividly the world of Starfield reacts to the actions of the player, even when the latter performs a simplest actions, such as eating a sandwich. The press was also impressed by the presentation of the planets and the views we will see when landing on them.
That's not all, as considerable praise among the media was aimed at the combat and shooting that were presented in the 30-minute gamescom demo.
The AI of enemies is said to work exceptionally well, who are fast and react accordingly to the situation on the battlefield - whether flanking or hiding behind obstacles at the right moment.
The web also sees the first comparisons of the current version of Starfield with the demo from June. The gaming community, as well as journalists are noticing the visual progress that has been made in this aspect in just a few months.
I will frankly admit that all this sounds exceptionally good, but the truth will be revealed in early September.
Starfield will debut on September 6 on PC and Xbox Series X/S consoles. Those who decided to purchase the premium edition of the game in pre-order will be able to play it up to five days before the release. The game will simultaneously be available through Game Pass.