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News video games 23 January 2020, 14:06

author: Peter Doron

Stardew Valley Celebrates a Great Success With Millions of Farmers

Stardew Valley, a farmer simulator by Eric Barone, boasts excellent sales. In the four years since its launch, 10 million players worldwide have bought this independent production.

Systematic, post-launch support is one of the simple ways to success. Many independent developers know this, and one of the brightest examples of this approach to game development is Eric Barone, creator of Stardew Valley. The hard work he has been doing for almost four years (eight, if you count the time spent making the basic version of the game) has translated into a huge success - the title has sold 10 million copies.

Stardew Valley has found 10 million buyers.

Stardew Valley in a nutshell:

  • Developer: Eric "ConcernedApe" Barone
  • Publisher: ConcernedApe/Chucklefish
  • Release date: February 26 2016 (MS), December 13 2016. (PS4), December 14 2016. (XONE), October 5 2017. (Switch), May 22 2018. (PSV), October 24 2018. (iOS), March 14 2019. (Android)
  • Total sales: 10 million copies

Stardew Valley debuted on February 26 2016 on PC. In the years that followed, the sandbox RPG about farmer's life lived to see ports for PlayStation 4, Xbox One and Switch; eventually it also appeared on Android and iOS-based mobile devices. The success of the game was certainly also helped by the excellent reception that the critics have prepared for the game (average rating on Metacritic at 86-89%).

Over the years Stardew Valley has seen three major updates - the first one introduced new maps and the possibility of getting married, the second enriched the game with a number of new language versions, and the third , the long-awaited multiplayer mode for up to four players. The title also regularly receives smaller patches, through which Eric Barone fixes bugs and enriches the game with new content.

Peter Doron

Peter Doron

Educated as a journalist and political scientist. In GRYOnline.pl since 2004. He started with previews and reviews, to join the Newsroom after a year and stayed there ever since. Currently the head of this department, where he manages a team composed of both specialists in their field and ambitious newbies, eager to learn and do their best. Former editor of emu@dreams, where he got by his fascination with emulation and consoles, as well as a reviewer for GB More magazine. A fan of information, games (it would take a long time to list favorite genres), the Internet, a good sci-fi and fantasy book, will also watch a well-crafted series or movie. Husband, father of three children, aesthete, advocate of moderation in private life.

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