author: Konrad Serafinski
Star Citizen - in 2017 production costed $4 million per month
It seems that money and Star Citizen are two inseparable topics. Studio Cloud Imperium Games, responsible for production, has published a document in which it reveals some data on financial management.
There are some interesting things we can learn from the financial document released in December by Cloud Imperium Games. The studio responsible for Star Citizen and its story campaign Squadron 42 shared information on how the company managed its budget from 2012 to 2017. The document shows that Cloud Imperium Games spent more than $193 million during this period.
The company recorded biggest expenses in the period from 2015 to 2017. In 2015 the company spent more than $50 million, a year later $45 million, and in 2017 almost $49 million. According to this data, in 2017 Cloud Imperium Games spent an average of $4 million a month. That’s a hefty amount of money.
Equally interesting are the income sources, divided into three main categories: crowdfunding, subscriptions and "other" – funds obtained from sponsors and through partnership with hardware and software manufacturers. Let’s remind that Star Citizen remains in development and has already generated over $200 million of income. The biggest part of the amount came from the fans, who supported the title with tens of millions of dollars annually since 2013. Regardless, the report shows that in the period from 2015 to 2017, the company's expenses were higher than its revenues.
We still don’t know the official release date of Star Citizen and considering the pace of work, we’ll probably wait for a long timet. We’re very curious about how much will the creators from Cloud Imperium Games earn during that period.