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News video games 02 May 2019, 11:19

author: Adrian Werner

Squad With Million Copies Sold And Alpha 13 Update

The sales of Squad, the tactical FPS, have exceeded one million copies. The game has also received an update with new content.

Squad With Million Copies Sold And Alpha 13 Update - picture #1
The game is doing very well.

Offworld Industries has already sold over a million copies of Squad, a tactical multiplayer shooter.

Let us remind you that production is currently sold in early access. Squad debuted in December 2015 in Steam Early Access service. The game is available only on PC.

Since its launch in early access, production has been regularly developed through updates. The latest patch, called Alpha 13, came out yesterday. It introduces a new system of wheels and track damage, and the list of specialist roles was enriched with an engineer.

ALPHA 13 UPDATE IN A NUTSHELL:
  1. wheel and track damage systems,
  2. an extra class - engineer,
  3. a new tank, a new mode and equipment,
  4. numerous improvements in mechanics and gameplay,
  5. switch to a newer version of the Unreal engine.

The patch has also added a new mode called Destruction, in which the attacking side must destroy hardware devices placed at random points on the map. Also, the developers have introduced some changes to the Invasion, Skirmish and Insurgency game variants. In addition, a lot of game mechanisms have been improved and a lot of new weapons have been added (like T-62 tank).

Devs have also updated the game's graphics to a newer version of the Unreal engine. Unfortunately, the changes made by developers have broken the mods. Therefore, they need to be uninstalled, and modders have to prepare new versions of their add-ons.

Finally, it is worth mentioning that despite more than three years since the release with Early Access, the game is still very popular. According to Steam Charts data, almost 2.7 thousand people played the title yesterday (during the hottest time of the day).

  1. Official website of the game

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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