What's With Skull & Bones? Insider on Current State of the Game
New information about Skull & Bones appeared online. Unfortunately, their source is not Ubisoft, but a (relatively) reliable insider.
In recent months, Tom Henderson was known mainly for his reports on GTA VI, Battlefield 2042 and the Call of Duty series. However, his latest revelations concern a completely different title. We're talking about Skull & Bones by Ubisoft, about which Henderson wrote in a series of posts on Twitter. This is not official information and traditionally we recommend treating this and other leaks with caution.
As a reminder: Ubisoft announced the pirate game back in 2017, but work on it apparently did not go smoothly. At the moment, it's not even clear if the title will be focused solely on multiplayer, or if there will be a story campaign or some substitute for it. Tom Henderson was also unable to dispel these doubts. So far, it seems that Skull & Bones is a PvPvE game with a vast open world. The place of action will be the Indian Ocean, and among the locations we can find a fictional pirate haven on Madagascar and Mozambique. We also know that there are eight factions competing for influence in the game.
The adventure begins with the construction of a raft, which can be quickly changed into a fishing boat. Of course, this is not the end. The game will include five levels (small, large, etc.) and three categories of ships: warships, trade ships and exploration ships. We'll gain access to them after buying their construction plans in settlements and obtaining the necessary raw materials. Each unit can be customized, changing the armament, ammunition type, armor and much more (although the number of guns will be pre-defined).
What's important, we won't have to deal with a typical ladder, which will be crowned with huge and powerful galleons, etc. Yes, these will probably be more durable, armed with more guns, etc. but smaller ships will not only be more agile - large vessels will have too deep a draft to sail close to shore or escape upstream.
Henderson also mentioned that so far the determinant of progress in the game is... wealth. All activities - raiding ships, plundering settlements and various orders - generate money, which directly translates into our power at sea.
While that's a lot of information, too much is still unclear to say anything more about the game. The game, which, as we know from other sources, is not coming out anytime soon. Also, Henderson's sources claim that Skull & Bones is far from being complete, although the current version looks "decent", with "a lot of good fights". Perhaps the developers have finally managed to move beyond the stage of constant concept revisions that was supposed to drag on indefinitely. But we emphasize again: this is all unofficial information and we recommend treating it as unconfirmed rumors.